# TerraForge ![Branding-Banner](./branding/logo-no-background.png) Welcome to TerraForge, a Rust-based terrain engine designed for high-performance and scalable terrain generation and manipulation. TerraForge leverages advanced algorithms and parallel processing to generate and triangulate vast terrains efficiently. ## Table of Contents! - [TerraForge](#terraforge) - [Table of Contents!](#table-of-contents) - [Overview](#overview) - [Features](#features) - [Installation](#installation) - [Usage](#usage) - [Triangulation](#triangulation) - [Fibonacci Sphere Generation](#fibonacci-sphere-generation) - [Contributing](#contributing) - [License](#license) ## Overview TerraForge is built to handle large-scale terrain generation using a Fibonacci sphere algorithm for point distribution and Delaunay triangulation for mesh generation. It is optimized for performance with multi-threaded processing, making it suitable for real-time applications and large datasets. ## Features - **High Performance**: Utilizes multi-threading and efficient algorithms to ensure quick processing times. - **Scalable**: Designed to handle large datasets and extensive terrain models. - **Versatile**: Suitable for various applications, including game development, simulations, and geographic information systems (GIS). ## Installation To use TerraForge, you need to have [Rust](https://www.rust-lang.org/) installed. You can add TerraForge to your project by including it in your `Cargo.toml` file: ```toml [dependencies] spade = "1.9.2" # Add the spade library for Delaunay triangulation terraforge = { git = "https://github.com/yourusername/terraforge.git" } # Replace with your repo URL ``` ## Usage ### Triangulation TerraForge provides a function to perform Delaunay triangulation on a set of 3D points. The triangulation function projects the points onto a 2D plane for processing. ```rust use terraforge::perform_triangulation; fn main() { let points = vec![ (0.0, 0.0, 0.0), (1.0, 0.0, 0.0), (0.0, 1.0, 0.0), (1.0, 1.0, 0.0), ]; match perform_triangulation(points) { Ok(triangulation) => println!("Triangulation successful!"), Err(e) => println!("Error during triangulation: {:?}", e), } } ``` ### Fibonacci Sphere Generation TerraForge includes a function to generate points on a sphere using the Fibonacci lattice method. This is useful for creating evenly distributed points over a spherical surface, ideal for terrain generation on planetary scales. ```rust use terraforge::generate_fibonacci_sphere; fn main() { let num_samples = 1000; let min_latitude = -90.0; let max_latitude = 90.0; let min_longitude = -180.0; let max_longitude = 180.0; let seed = 0.5; match generate_fibonacci_sphere(num_samples, min_latitude, max_latitude, min_longitude, max_longitude, seed) { Ok(points) => { println!("Generated points:"); for point in points { println!("{:?}", point); } }, Err(e) => println!("Error generating points: {:?}", e), } } ``` ## Contributing We welcome contributions to TerraForge! Whether it's reporting bugs, improving documentation, or contributing code, your help is appreciated. 1. Fork the repository. 2. Create a new branch for your feature or bugfix. 3. Commit your changes. 4. Push to your branch. 5. Create a pull request. Please ensure your code adheres to the existing style and passes all tests. ## License TerraForge is licensed under the MIT License. See the [LICENSE](LICENSE) file for more details. --- Thank you for using TerraForge! If you have any questions or feedback, feel free to open an issue on our GitHub repository.