/****************************************************************************** * * Module Name: nsconvert - Object conversions for objects returned by * predefined methods * *****************************************************************************/ /* * Copyright (C) 2000 - 2016, Intel Corp. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions, and the following disclaimer, * without modification. * 2. Redistributions in binary form must reproduce at minimum a disclaimer * substantially similar to the "NO WARRANTY" disclaimer below * ("Disclaimer") and any redistribution must be conditioned upon * including a substantially similar Disclaimer requirement for further * binary redistribution. * 3. Neither the names of the above-listed copyright holders nor the names * of any contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * Alternatively, this software may be distributed under the terms of the * GNU General Public License ("GPL") version 2 as published by the Free * Software Foundation. * * NO WARRANTY * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * HOLDERS OR CONTRIBUTORS BE LIABLE FOR SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING * IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGES. */ #include "acpi.h" #include "accommon.h" #include "acnamesp.h" #include "acinterp.h" #include "acpredef.h" #include "amlresrc.h" #define _COMPONENT ACPI_NAMESPACE ACPI_MODULE_NAME ("nsconvert") /******************************************************************************* * * FUNCTION: AcpiNsConvertToInteger * * PARAMETERS: OriginalObject - Object to be converted * ReturnObject - Where the new converted object is returned * * RETURN: Status. AE_OK if conversion was successful. * * DESCRIPTION: Attempt to convert a String/Buffer object to an Integer. * ******************************************************************************/ ACPI_STATUS AcpiNsConvertToInteger ( ACPI_OPERAND_OBJECT *OriginalObject, ACPI_OPERAND_OBJECT **ReturnObject) { ACPI_OPERAND_OBJECT *NewObject; ACPI_STATUS Status; UINT64 Value = 0; UINT32 i; switch (OriginalObject->Common.Type) { case ACPI_TYPE_STRING: /* String-to-Integer conversion */ Status = AcpiUtStrtoul64 (OriginalObject->String.Pointer, ACPI_ANY_BASE, &Value); if (ACPI_FAILURE (Status)) { return (Status); } break; case ACPI_TYPE_BUFFER: /* Buffer-to-Integer conversion. Max buffer size is 64 bits. */ if (OriginalObject->Buffer.Length > 8) { return (AE_AML_OPERAND_TYPE); } /* Extract each buffer byte to create the integer */ for (i = 0; i < OriginalObject->Buffer.Length; i++) { Value |= ((UINT64) OriginalObject->Buffer.Pointer[i] << (i * 8)); } break; default: return (AE_AML_OPERAND_TYPE); } NewObject = AcpiUtCreateIntegerObject (Value); if (!NewObject) { return (AE_NO_MEMORY); } *ReturnObject = NewObject; return (AE_OK); } /******************************************************************************* * * FUNCTION: AcpiNsConvertToString * * PARAMETERS: OriginalObject - Object to be converted * ReturnObject - Where the new converted object is returned * * RETURN: Status. AE_OK if conversion was successful. * * DESCRIPTION: Attempt to convert a Integer/Buffer object to a String. * ******************************************************************************/ ACPI_STATUS AcpiNsConvertToString ( ACPI_OPERAND_OBJECT *OriginalObject, ACPI_OPERAND_OBJECT **ReturnObject) { ACPI_OPERAND_OBJECT *NewObject; ACPI_SIZE Length; ACPI_STATUS Status; switch (OriginalObject->Common.Type) { case ACPI_TYPE_INTEGER: /* * Integer-to-String conversion. Commonly, convert * an integer of value 0 to a NULL string. The last element of * _BIF and _BIX packages occasionally need this fix. */ if (OriginalObject->Integer.Value == 0) { /* Allocate a new NULL string object */ NewObject = AcpiUtCreateStringObject (0); if (!NewObject) { return (AE_NO_MEMORY); } } else { Status = AcpiExConvertToString (OriginalObject, &NewObject, ACPI_IMPLICIT_CONVERT_HEX); if (ACPI_FAILURE (Status)) { return (Status); } } break; case ACPI_TYPE_BUFFER: /* * Buffer-to-String conversion. Use a ToString * conversion, no transform performed on the buffer data. The best * example of this is the _BIF method, where the string data from * the battery is often (incorrectly) returned as buffer object(s). */ Length = 0; while ((Length < OriginalObject->Buffer.Length) && (OriginalObject->Buffer.Pointer[Length])) { Length++; } /* Allocate a new string object */ NewObject = AcpiUtCreateStringObject (Length); if (!NewObject) { return (AE_NO_MEMORY); } /* * Copy the raw buffer data with no transform. String is already NULL * terminated at Length+1. */ memcpy (NewObject->String.Pointer, OriginalObject->Buffer.Pointer, Length); break; default: return (AE_AML_OPERAND_TYPE); } *ReturnObject = NewObject; return (AE_OK); } /******************************************************************************* * * FUNCTION: AcpiNsConvertToBuffer * * PARAMETERS: OriginalObject - Object to be converted * ReturnObject - Where the new converted object is returned * * RETURN: Status. AE_OK if conversion was successful. * * DESCRIPTION: Attempt to convert a Integer/String/Package object to a Buffer. * ******************************************************************************/ ACPI_STATUS AcpiNsConvertToBuffer ( ACPI_OPERAND_OBJECT *OriginalObject, ACPI_OPERAND_OBJECT **ReturnObject) { ACPI_OPERAND_OBJECT *NewObject; ACPI_STATUS Status; ACPI_OPERAND_OBJECT **Elements; UINT32 *DwordBuffer; UINT32 Count; UINT32 i; switch (OriginalObject->Common.Type) { case ACPI_TYPE_INTEGER: /* * Integer-to-Buffer conversion. * Convert the Integer to a packed-byte buffer. _MAT and other * objects need this sometimes, if a read has been performed on a * Field object that is less than or equal to the global integer * size (32 or 64 bits). */ Status = AcpiExConvertToBuffer (OriginalObject, &NewObject); if (ACPI_FAILURE (Status)) { return (Status); } break; case ACPI_TYPE_STRING: /* String-to-Buffer conversion. Simple data copy */ NewObject = AcpiUtCreateBufferObject (OriginalObject->String.Length); if (!NewObject) { return (AE_NO_MEMORY); } memcpy (NewObject->Buffer.Pointer, OriginalObject->String.Pointer, OriginalObject->String.Length); break; case ACPI_TYPE_PACKAGE: /* * This case is often seen for predefined names that must return a * Buffer object with multiple DWORD integers within. For example, * _FDE and _GTM. The Package can be converted to a Buffer. */ /* All elements of the Package must be integers */ Elements = OriginalObject->Package.Elements; Count = OriginalObject->Package.Count; for (i = 0; i < Count; i++) { if ((!*Elements) || ((*Elements)->Common.Type != ACPI_TYPE_INTEGER)) { return (AE_AML_OPERAND_TYPE); } Elements++; } /* Create the new buffer object to replace the Package */ NewObject = AcpiUtCreateBufferObject (ACPI_MUL_4 (Count)); if (!NewObject) { return (AE_NO_MEMORY); } /* Copy the package elements (integers) to the buffer as DWORDs */ Elements = OriginalObject->Package.Elements; DwordBuffer = ACPI_CAST_PTR (UINT32, NewObject->Buffer.Pointer); for (i = 0; i < Count; i++) { *DwordBuffer = (UINT32) (*Elements)->Integer.Value; DwordBuffer++; Elements++; } break; default: return (AE_AML_OPERAND_TYPE); } *ReturnObject = NewObject; return (AE_OK); } /******************************************************************************* * * FUNCTION: AcpiNsConvertToUnicode * * PARAMETERS: Scope - Namespace node for the method/object * OriginalObject - ASCII String Object to be converted * ReturnObject - Where the new converted object is returned * * RETURN: Status. AE_OK if conversion was successful. * * DESCRIPTION: Attempt to convert a String object to a Unicode string Buffer. * ******************************************************************************/ ACPI_STATUS AcpiNsConvertToUnicode ( ACPI_NAMESPACE_NODE *Scope, ACPI_OPERAND_OBJECT *OriginalObject, ACPI_OPERAND_OBJECT **ReturnObject) { ACPI_OPERAND_OBJECT *NewObject; char *AsciiString; UINT16 *UnicodeBuffer; UINT32 UnicodeLength; UINT32 i; if (!OriginalObject) { return (AE_OK); } /* If a Buffer was returned, it must be at least two bytes long */ if (OriginalObject->Common.Type == ACPI_TYPE_BUFFER) { if (OriginalObject->Buffer.Length < 2) { return (AE_AML_OPERAND_VALUE); } *ReturnObject = NULL; return (AE_OK); } /* * The original object is an ASCII string. Convert this string to * a unicode buffer. */ AsciiString = OriginalObject->String.Pointer; UnicodeLength = (OriginalObject->String.Length * 2) + 2; /* Create a new buffer object for the Unicode data */ NewObject = AcpiUtCreateBufferObject (UnicodeLength); if (!NewObject) { return (AE_NO_MEMORY); } UnicodeBuffer = ACPI_CAST_PTR (UINT16, NewObject->Buffer.Pointer); /* Convert ASCII to Unicode */ for (i = 0; i < OriginalObject->String.Length; i++) { UnicodeBuffer[i] = (UINT16) AsciiString[i]; } *ReturnObject = NewObject; return (AE_OK); } /******************************************************************************* * * FUNCTION: AcpiNsConvertToResource * * PARAMETERS: Scope - Namespace node for the method/object * OriginalObject - Object to be converted * ReturnObject - Where the new converted object is returned * * RETURN: Status. AE_OK if conversion was successful * * DESCRIPTION: Attempt to convert a Integer object to a ResourceTemplate * Buffer. * ******************************************************************************/ ACPI_STATUS AcpiNsConvertToResource ( ACPI_NAMESPACE_NODE *Scope, ACPI_OPERAND_OBJECT *OriginalObject, ACPI_OPERAND_OBJECT **ReturnObject) { ACPI_OPERAND_OBJECT *NewObject; UINT8 *Buffer; /* * We can fix the following cases for an expected resource template: * 1. No return value (interpreter slack mode is disabled) * 2. A "Return (Zero)" statement * 3. A "Return empty buffer" statement * * We will return a buffer containing a single EndTag * resource descriptor. */ if (OriginalObject) { switch (OriginalObject->Common.Type) { case ACPI_TYPE_INTEGER: /* We can only repair an Integer==0 */ if (OriginalObject->Integer.Value) { return (AE_AML_OPERAND_TYPE); } break; case ACPI_TYPE_BUFFER: if (OriginalObject->Buffer.Length) { /* Additional checks can be added in the future */ *ReturnObject = NULL; return (AE_OK); } break; case ACPI_TYPE_STRING: default: return (AE_AML_OPERAND_TYPE); } } /* Create the new buffer object for the resource descriptor */ NewObject = AcpiUtCreateBufferObject (2); if (!NewObject) { return (AE_NO_MEMORY); } Buffer = ACPI_CAST_PTR (UINT8, NewObject->Buffer.Pointer); /* Initialize the Buffer with a single EndTag descriptor */ Buffer[0] = (ACPI_RESOURCE_NAME_END_TAG | ASL_RDESC_END_TAG_SIZE); Buffer[1] = 0x00; *ReturnObject = NewObject; return (AE_OK); } /******************************************************************************* * * FUNCTION: AcpiNsConvertToReference * * PARAMETERS: Scope - Namespace node for the method/object * OriginalObject - Object to be converted * ReturnObject - Where the new converted object is returned * * RETURN: Status. AE_OK if conversion was successful * * DESCRIPTION: Attempt to convert a Integer object to a ObjectReference. * Buffer. * ******************************************************************************/ ACPI_STATUS AcpiNsConvertToReference ( ACPI_NAMESPACE_NODE *Scope, ACPI_OPERAND_OBJECT *OriginalObject, ACPI_OPERAND_OBJECT **ReturnObject) { ACPI_OPERAND_OBJECT *NewObject = NULL; ACPI_STATUS Status; ACPI_NAMESPACE_NODE *Node; ACPI_GENERIC_STATE ScopeInfo; char *Name; ACPI_FUNCTION_NAME (NsConvertToReference); /* Convert path into internal presentation */ Status = AcpiNsInternalizeName (OriginalObject->String.Pointer, &Name); if (ACPI_FAILURE (Status)) { return_ACPI_STATUS (Status); } /* Find the namespace node */ ScopeInfo.Scope.Node = ACPI_CAST_PTR (ACPI_NAMESPACE_NODE, Scope); Status = AcpiNsLookup (&ScopeInfo, Name, ACPI_TYPE_ANY, ACPI_IMODE_EXECUTE, ACPI_NS_SEARCH_PARENT | ACPI_NS_DONT_OPEN_SCOPE, NULL, &Node); if (ACPI_FAILURE (Status)) { /* Check if we are resolving a named reference within a package */ ACPI_ERROR_NAMESPACE (OriginalObject->String.Pointer, Status); goto ErrorExit; } /* Create and init a new internal ACPI object */ NewObject = AcpiUtCreateInternalObject (ACPI_TYPE_LOCAL_REFERENCE); if (!NewObject) { Status = AE_NO_MEMORY; goto ErrorExit; } NewObject->Reference.Node = Node; NewObject->Reference.Object = Node->Object; NewObject->Reference.Class = ACPI_REFCLASS_NAME; /* * Increase reference of the object if needed (the object is likely a * null for device nodes). */ AcpiUtAddReference (Node->Object); ErrorExit: ACPI_FREE (Name); *ReturnObject = NewObject; return (AE_OK); }