use actori::prelude::*; use std::sync::atomic::{AtomicUsize, Ordering}; use std::sync::Arc; #[derive(Debug)] struct Panic(); impl Message for Panic { type Result = (); } #[derive(Debug)] struct Ping(usize); impl Message for Ping { type Result = (); } struct MyActor(Arc); impl Actor for MyActor { type Context = Context; } impl Handler for MyActor { type Result = (); fn handle(&mut self, _: Ping, _: &mut actori::Context) { self.0 .store(self.0.load(Ordering::Relaxed) + 1, Ordering::Relaxed); System::current().stop(); } } impl Handler for MyActor { type Result = (); fn handle(&mut self, _: Panic, _: &mut actori::Context) { panic!("Whoops!"); } } #[test] fn test_start_actor_message() { let count = Arc::new(AtomicUsize::new(0)); let act_count = Arc::clone(&count); System::run(move || { let arbiter = Arbiter::new(); actori_rt::spawn(async move { let res = arbiter.exec(|| MyActor(act_count).start()).await; res.unwrap().do_send(Ping(1)); }); }) .unwrap(); assert_eq!(count.load(Ordering::Relaxed), 1); }