use actori::prelude::*; use std::time::Duration; use tokio::time::delay_for; struct MyActor; impl Actor for MyActor { type Context = Context; fn started(&mut self, ctx: &mut Self::Context) { ctx.run_interval(Duration::from_millis(100), |_this, ctx| { if !ctx.connected() { ctx.stop(); } }); } fn stopped(&mut self, _ctx: &mut Self::Context) { System::current().stop() } } #[actori_rt::test] async fn test_connected() { Arbiter::spawn(async move { let addr = MyActor::start(MyActor); delay_for(Duration::from_millis(350)).await; drop(addr); }); }