use std::cell::Cell; use std::rc::Rc; use actori_codec::BytesCodec; use actori_service::{fn_factory_with_config, fn_service, IntoService, Service}; use actori_testing::TestServer; use actori_utils::mpsc; use bytes::{Bytes, BytesMut}; use futures::future::ok; use actori_ioframe::{Builder, Connect, FactoryBuilder}; #[derive(Clone)] struct State(Option>); #[actori_rt::test] async fn test_basic() { let client_item = Rc::new(Cell::new(false)); let srv = TestServer::with(move || { FactoryBuilder::new(fn_service(|conn: Connect<_, _>| { ok(conn.codec(BytesCodec).state(State(None))) })) // echo .build(fn_service(|t: BytesMut| ok(Some(t.freeze())))) }); let item = client_item.clone(); let mut client = Builder::new(fn_service(move |conn: Connect<_, _>| { async move { let (tx, rx) = mpsc::channel(); let _ = tx.send(Bytes::from_static(b"Hello")); Ok(conn.codec(BytesCodec).out(rx).state(State(Some(tx)))) } })) .build(fn_factory_with_config(move |mut cfg: State| { let item = item.clone(); ok((move |t: BytesMut| { assert_eq!(t.freeze(), Bytes::from_static(b"Hello")); item.set(true); // drop Sender, which will close connection cfg.0.take(); ok::<_, ()>(None) }) .into_service()) })); let conn = actori_connect::default_connector() .call(actori_connect::Connect::with(String::new(), srv.addr())) .await .unwrap(); client.call(conn.into_parts().0).await.unwrap(); assert!(client_item.get()); }