#version 450 layout (location = 0) in vec3 a_position; layout (location = 1) in vec4 a_color; layout (location = 0) out vec4 v_color; layout (set = 0, binding = 0) uniform Uniforms { mat4 u_view_proj; }; void main() { v_color = a_color; gl_Position = u_view_proj * vec4(a_position, 1.0); // gl_Position = vec4(a_position, 1.0); }