# This is a configuration file for an Object. # EDIT and then CLOSE this document, and adam will continue. # the name of the object. You can change this field to rename the object name = "" # these are the events of the object. comment out the events you do want. # there are other events not placed in this document for brevity, # and you can add them only by file name. events = [ "create", "step_begin", "step", "step_end", "draw_begin", "draw", "draw_end", "draw_gui_begin", "draw_gui", "draw_gui_end", "animation_end", "room_start", "room_end", "game_start", "game_end", "cleanup", "destroy", ] # the parent object reference. Comment out for none. parent = "__none__" # the sprite assigned. Comment out for none. sprite = "__none__" # the sprite assigned as a mask_index. Comment out for none. mask_index = "__none__" # where to place the object within the virtual file system. # use `root_folder` to place at root folder = "root_folder" # whether the object is visible or not. visible = true # what tags are given on the object. tags = []