file_identifier "FRME"; enum FrameFormat : int8 { Gray = 0, Bgr = 16, Bgra = 24, } table Frame { t: int64; begin_t: int64; end_t: int64; exposure_begin_t: int64; exposure_end_t: int64; format : FrameFormat = Gray; width: int16; height: int16; offset_x: int16; offset_y: int16; pixels: [uint8]; } root_type Frame;