[package] name = "aftershock" version = "0.0.18" authors = ["Keinan Powers / Phobos001"] edition = "2021" catagories = "graphics" keywords = ["graphics", "rendering", "software-rendering", "gamedev"] description = "Software Rendering Graphics API written in pure rust" license = "MIT" repository = "https://github.com/Phobos001/aftershock" readme = "README.md" [lib] name = "aftershock" path = "src/lib.rs" crate-type = ["lib"] [dependencies] lodepng = "3.7.2" # load pngs for Image to Vec rgb = "0.8.34" # helps the above rusttype = "0.9.3" # TTF Rendering into Image num_cpus = "1.15.0" rayon = "1.6.1" [dev-dependencies] sdl2 = "0.35.2" minifb = "0.23.0" device_query = "1.1.2" alea = "0.2.2" # Used in asteroids example [profile.release] lto = true codegen-units = 1 opt-level = 3