# alt:V API for Rust [![crates.io](https://img.shields.io/crates/v/altv.svg)](https://crates.io/crates/altv) ```rust altv::events::on_player_connect(|event| { let name = event.player.name()?; altv::log!("player with name: {name} connected!"); Ok(()) }); ``` New server-side [Rust](https://www.rust-lang.org) module for [alt:V](https://altv.mp) platform **Big** thanks to the [creator](https://github.com/justdimaa) of the [first Rust module](https://github.com/justdimaa/altv-rs), as their work helped me understand how to start my own module ## Client-side part At first it was [native implementation](https://github.com/xxshady/altv-rust/tree/clientside-shit) using [wasmtime](https://wasmtime.dev/) without JavaScript. [It worked](https://youtu.be/6HoV71wxJ8I), but because alt:V does not allow you to use custom client-side modules (.dll) in production without approval, integration into the client core, constant maintenance and more than 0 people using this module, I switched to a more realistic approach, [JavaScript WASM](https://github.com/xxshady/altv-esbuild-rust-wasm/tree/clientside-api-prototype) ## Docs API documentation can be found [here](https://docs.rs/altv) ## How to use First you need to [install](https://rust-lang.github.io/rust-bindgen/requirements.html#installing-clang) LLVM because it's required by autocxx crate > [!WARNING] > Currently on Windows latest version of LLVM [doesn't work](https://github.com/google/autocxx/issues/1327#issuecomment-2075460893) with Rust module, you need to install 17.0.1, for example with winget you can do it using this command `winget install LLVM.LLVM --version 17.0.1` (add `--force` if it fails) > [!IMPORTANT] > On Windows set LIBCLANG_PATH as an environment variable pointing to the bin directory of your LLVM install. For example, if you installed LLVM to D:\programs\LLVM, then you'd set the value to be D:\programs\LLVM\bin. You also need to have installed Visual Studio with MSVC compiler (usually installed with Rust using Rustup) > [!NOTE] > If you have similar error: `src/alt_bridge.h:5:10: fatal error: 'memory' file not found` when installing or building altv_internal_sdk, try [this](https://stackoverflow.com/questions/26333823/clang-doesnt-see-basic-headers/75546125#75546125) 1. Use [`altvup`](./altvup/README.md) to install `rust-module` binary and alt:V server files 2. Create new cargo package with `cargo new altv-resource --lib` 3. Configure cargo to compile your crate as `cdylib` in your `Cargo.toml` ```toml [lib] crate-type = ['cdylib'] ``` 4. After that you can install [`altv`](https://crates.io/crates/altv) crate with: `cargo add altv` 5. Next step will be to add main function to your resource (`src/lib.rs`) ```rust use altv::prelude::*; #[altv::main] // This is required fn main() -> impl altv::IntoVoidResult { altv::log!("~gl~hello world"); } ``` 6. Now you can build your resource with `cargo build` 7. In `target/debug/` you should see the `.dll` or `.so` you just compiled (if you don't see it, make sure you set `lib.crate-type` to `["cdylib"]`, see step 3) 8. Create new alt:V resource, in `resources` directory of your server 9. Copy compiled `.dll` or `.so` to resource directory 10. Create [`resource.toml`](https://docs.altv.mp/articles/configs/resource.html) with this content: ```toml type = 'rs' main = 'example' # extension not needed ``` 11. Don't forget to add resource to [`server.toml`](https://docs.altv.mp/articles/configs/server.html) ```toml # ... resources = ['your-rust-resource'] # ... ``` 12. Now you can start `altv-server` > [!NOTE] > If you are on Linux don't forget to run `chmod +x` for `altv-server` and `altv-crash-handler`: ```shell chmod +x altv-server chmod +x altv-crash-handler ``` 13. If you have done everything correctly, you should see green "hello world" message in the console