[package] name = "Player" description = "Components that are attached to player entities." content = { type = "Asset", schema = true } version = "0.3.1" ambient_version = "0.3.1" [components.local_user_id] type = "String" name = "Local user ID" description = "The user ID of the local player." attributes = ["Debuggable", "Networked", "Resource", "Store"] [components.is_player] type = "Empty" name = "Is player" description = """ This entity is a player. Note that this is a logical construct; a player's body may be separate from the player itself.""" attributes = ["Debuggable", "Networked", "Store"] [components.user_id] type = "String" name = "User ID" description = """ An identifier attached to all things owned by a user, and supplied by the user. This can be attached to more than just the player; by convention, it is also attached to related entities, including their camera and body.""" attributes = ["Debuggable", "Networked", "Store"]