use ambient_unity_parser::{asset::Asset, mat::Material, prefab::PrefabFile}; #[test] pub fn test_prefab() { PrefabFile::from_string(include_str!("Fir_01_Plant.prefab")).unwrap(); } #[test] pub fn test_asset() { Asset::from_string(include_str!("Fir_01_Plant_cross_s.asset")).unwrap(); } #[test] pub fn test_mat() { Material::from_string(include_str!("M_Fir_Bark_01.mat")).unwrap(); }