/*************************************************************************************************/ /*! * \file * * \brief User Interface main module - WSF timer implementation. * * Copyright (c) 2018 - 2019 Arm Ltd. * * Copyright (c) 2019 Packetcraft, Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ /*************************************************************************************************/ #include #include "wsf_types.h" #include "wsf_trace.h" #include "wsf_timer.h" #include "wsf_assert.h" #include "ui_api.h" /************************************************************************************************** Macros **************************************************************************************************/ /*! Max number of active timers */ #define UI_TIMER_WSF_MAX_TIMERS 3 /*! Unused timer ID */ #define UI_TIMER_WSF_UNUSED 0 /************************************************************************************************** Local Variables **************************************************************************************************/ /* UI Timers */ static wsfTimer_t uiTimerList[UI_TIMER_WSF_MAX_TIMERS]; /* UI timer task handler ID */ wsfHandlerId_t iuTimerWsfHandlerId; /*************************************************************************************************/ /*! * \brief Add a WSF timer for a UI event. * * \param event Event to pass to UiProcEvent on timer expiration. * * \return WSF timer or NULL if all timers are in use. */ /*************************************************************************************************/ static wsfTimer_t *uiTimerAddTimer(uint8_t event) { wsfTimer_t *pTimer = uiTimerList; int8_t i; for (i = 0; i < UI_TIMER_WSF_MAX_TIMERS; i++, pTimer++) { if (pTimer->msg.event == UI_TIMER_WSF_UNUSED) { pTimer->msg.event = event; pTimer->handlerId = iuTimerWsfHandlerId; return pTimer; } } /* If ASSERT happens, increase UI_TIMER_WSF_MAX_TIMERS to needed number of active timers. */ WSF_ASSERT(0); return NULL; } /*************************************************************************************************/ /*! * \brief Get the WSF timer for a UI event. * * \param event Timer event. * \param addTimer TRUE to add a timer if the event doesn't exist. * * \return WSF timer or NULL if timer for event does not exist. */ /*************************************************************************************************/ static wsfTimer_t *uiTimerGetTimerByEvent(uint8_t event, bool_t addTimer) { wsfTimer_t *pTimer = uiTimerList; int8_t i; for (i = 0; i < UI_TIMER_WSF_MAX_TIMERS; i++, pTimer++) { if (pTimer->msg.event == event) { return pTimer; } } if (addTimer) { return uiTimerAddTimer(event); } return NULL; } /*************************************************************************************************/ /*! * \brief Application handler init function - for internal test. * * \param handlerID WSF handler ID. * * \return None. */ /*************************************************************************************************/ void uiTimerWsfHandlerInit(wsfHandlerId_t handlerId) { iuTimerWsfHandlerId = handlerId; } /*************************************************************************************************/ /*! * \brief WSF event handler for application - For internal test. * * \param event WSF event mask. * \param pMsg WSF message. * * \return None. */ /*************************************************************************************************/ static void uiTimerWsfHandler(wsfEventMask_t event, wsfMsgHdr_t *pMsg) { uint8_t timerEvent = pMsg->event; wsfTimer_t *pTimer = uiTimerGetTimerByEvent(timerEvent, FALSE); if (pTimer) { /* Free the timer */ pTimer->msg.event = UI_TIMER_WSF_UNUSED; /* Process the timer event */ UiProcEvent(timerEvent); } } /*************************************************************************************************/ /*! * \brief Start a UI timer. * * \param event Event to pass to UiProcEvent on timer expiration. * \param ms Time in milliseconds until timer expiration. * * \return None. */ /*************************************************************************************************/ void UiTimerStart(uint8_t event, uint32_t ms) { wsfTimer_t *pTimer = uiTimerGetTimerByEvent(event, TRUE); if (pTimer) { WsfTimerStartMs(pTimer, ms); } } /*************************************************************************************************/ /*! * \brief Stop a UI timer. * * \param event Event to pass to UiProcEvent on timer expiration. * * \return None. */ /*************************************************************************************************/ void UiTimerStop(uint8_t event) { wsfTimer_t *pTimer = uiTimerGetTimerByEvent(event, FALSE); if (pTimer) { /* Stop and free the timer */ WsfTimerStop(pTimer); pTimer->msg.event = UI_TIMER_WSF_UNUSED; } } /*************************************************************************************************/ /*! * \brief Initialize the UI Timer subsystem. * * \return None. */ /*************************************************************************************************/ void UiTimerInit(void) { /* Clear timers */ memset(uiTimerList, 0, sizeof(uiTimerList)); /* Start timer handler */ iuTimerWsfHandlerId = WsfOsSetNextHandler(uiTimerWsfHandler); uiTimerWsfHandlerInit(iuTimerWsfHandlerId); }