/*************************************************************************************************/ /*! * \file wsf_msg.h * * \brief Message passing service. * * $Date: 2017-03-10 14:08:37 -0600 (Fri, 10 Mar 2017) $ * $Revision: 11501 $ * * Copyright (c) 2009-2017 ARM Ltd., all rights reserved. * ARM Ltd. confidential and proprietary. * * IMPORTANT. Your use of this file is governed by a Software License Agreement * ("Agreement") that must be accepted in order to download or otherwise receive a * copy of this file. You may not use or copy this file for any purpose other than * as described in the Agreement. If you do not agree to all of the terms of the * Agreement do not use this file and delete all copies in your possession or control; * if you do not have a copy of the Agreement, you must contact ARM Ltd. prior * to any use, copying or further distribution of this software. */ /*************************************************************************************************/ #ifndef WSF_MSG_H #define WSF_MSG_H #include "wsf_queue.h" #include "wsf_os.h" #ifdef __cplusplus extern "C" { #endif /************************************************************************************************** Function Declarations **************************************************************************************************/ /*************************************************************************************************/ /*! * \fn WsfMsgDataAlloc * * \brief Allocate a data message buffer to be sent with WsfMsgSend(). * * \param len Message length in bytes. * \param tailroom Tailroom length in bytes. * * \return Pointer to data message buffer or NULL if allocation failed. */ /*************************************************************************************************/ void *WsfMsgDataAlloc(uint16_t len, uint8_t tailroom); /*************************************************************************************************/ /*! * \fn WsfMsgAlloc * * \brief Allocate a message buffer to be sent with WsfMsgSend(). * * \param len Message length in bytes. * * \return Pointer to message buffer or NULL if allocation failed. */ /*************************************************************************************************/ void *WsfMsgAlloc(uint16_t len); /*************************************************************************************************/ /*! * \fn WsfMsgFree * * \brief Free a message buffer allocated with WsfMsgAlloc(). * * \param pMsg Pointer to message buffer. * * \return None. */ /*************************************************************************************************/ void WsfMsgFree(void *pMsg); /*************************************************************************************************/ /*! * \fn WsfMsgSend * * \brief Send a message to an event handler. * * \param handlerId Event handler ID. * \param pMsg Pointer to message buffer. * * \return None. */ /*************************************************************************************************/ void WsfMsgSend(wsfHandlerId_t handlerId, void *pMsg); /*************************************************************************************************/ /*! * \fn WsfMsgEnq * * \brief Enqueue a message. * * \param pQueue Pointer to queue. * \param handerId Set message handler ID to this value. * \param pElem Pointer to message buffer. * * \return None. */ /*************************************************************************************************/ void WsfMsgEnq(wsfQueue_t *pQueue, wsfHandlerId_t handlerId, void *pMsg); /*************************************************************************************************/ /*! * \fn WsfMsgDeq * * \brief Dequeue a message. * * \param pQueue Pointer to queue. * \param pHandlerId Handler ID of returned message; this is a return parameter. * * \return Pointer to message that has been dequeued or NULL if queue is empty. */ /*************************************************************************************************/ void *WsfMsgDeq(wsfQueue_t *pQueue, wsfHandlerId_t *pHandlerId); /*************************************************************************************************/ /*! * \fn WsfMsgPeek * * \brief Get the next message without removing it from the queue. * * \param pQueue Pointer to queue. * \param pHandlerId Handler ID of returned message; this is a return parameter. * * \return Pointer to the next message on the queue or NULL if queue is empty. */ /*************************************************************************************************/ void *WsfMsgPeek(wsfQueue_t *pQueue, wsfHandlerId_t *pHandlerId); #ifdef __cplusplus }; #endif #endif /* WSF_MSG_H */