use amethyst::core::cgmath::{Basis2, Matrix3, Quaternion, Vector3}; use collision::primitive::{Primitive2, Primitive3}; use collision::{Aabb2, Aabb3}; use super::bundle::BoxSimulationBundle; /// Box simulation for 2D #[allow(dead_code)] pub type BoxSimulationBundle2 = BoxSimulationBundle, Aabb2, Basis2, f32, f32>; /// Box simulation for 2D #[allow(dead_code)] pub type BoxSimulationBundle3 = BoxSimulationBundle, Aabb3, Quaternion, Vector3, Matrix3>;