# NPhysics Amethyst backend [![Build Status]](https://travis-ci.org/AndreaCatania/amethyst_nphysics) [![License]](https://github.com/AndreaCatania/amethyst_nphysics/blob/master/LICENSE) [![Line of code][loc]](https://github.com/AndreaCatania/amethyst_nphysics/pulse) [Build Status]: https://travis-ci.org/AndreaCatania/amethyst_nphysics.svg?branch=master [License]: https://img.shields.io/badge/License-MIT-green.svg [loc]: https://tokei.rs/b1/github/andreacatania/amethyst_nphysics?category=code This crate is the [NPhysics] integration of the [amethyst_physics] interface. To use this backend you have to specify the class `NPhysicsBackend` in the `PhysicsBundle` as shown below. ```rust use amethyst_physics::PhysicsBundle; use amethyst::amethyst_nphysics::NPhysicsBackend; let game_data = GameDataBuilder::default() .with_bundle(PhysicsBundle::::new()).unwrap() ``` You can use this through [amethyst_physics]. [NPhysics]: https://nphysics.org/ [amethyst_physics]: https://github.com/AndreaCatania/amethyst_physics