#  GLSL.std.450main amethyst_rendy/shaders/fragment/debug_lines.fragWÂ// OpModuleProcessed entry-point main // OpModuleProcessed client vulkan100 // OpModuleProcessed target-env vulkan1.0 // OpModuleProcessed entry-point main #line 1 #version 450 layout(location = 0) in VertexData { vec4 color; } vertex; layout(location = 0) out vec4 out_color; void main() { out_color = vertex.color; }  GL_GOOGLE_cpp_style_line_directiveGL_GOOGLE_include_directivemain out_color VertexData color vertexG G G !   ;     ;  + 6ø A => ý8