# Animus Framework independent lightweight rust animation library. # Usage - Add it to your project with the terminal: `cargo add animus`. - Create an instance of the `Animus` struct somewhere in your code. (e.g. before your main loop, or in your App struct) - example: ```rust let animus = Animus::default(); ``` - At the end of your update/frame function, call `anim.gc();` to cleanup unused animations. - Now from your update/frame function, you can define and use a new animation: ```rust use animus::prelude::*; let animated_value = animus.anim("animation_name", 50., -50, 5., ease_in_out(3.)); animation_id start end time animator ```