# [Aper](https://aper.dev) [![GitHub Repo stars](https://img.shields.io/github/stars/drifting-in-space/aper?style=social)](https://github.com/drifting-in-space/aper) [![crates.io](https://img.shields.io/crates/v/aper.svg)](https://crates.io/crates/aper) [![docs.rs](https://img.shields.io/badge/docs-release-brightgreen)](https://docs.rs/aper/) [![wokflow state](https://github.com/drifting-in-space/aper/workflows/build/badge.svg)](https://github.com/drifting-in-space/aper/actions/workflows/rust.yml) Cartoonized face of an ape. Aper is a Rust library for data synchronization using **state machines**. Aper provides mechanisms to represent common data structures in terms of state machines, as well as a transport-agnostic protocol for keeping multiple instances of a state machine synchronized across a network. Use-cases include real-time multiplayer applications that operate on shared state, client-server applications that want to share state updates incrementally and bidirectionally, and multiplayer turn-based games. ## What is a state machine? For the purposes of Aper, a state machine is simply a `struct` or `enum` that implements `StateMachine` and has the following properties: - It defines a `StateMachine::Transition` type, through which every possible change to the state can be described. It is usually useful, though not required, that this be an `enum` type. - It defines a `StateMachine::Conflict` type, which describes a conflict which may occur when a transition is applied that is not valid at the time it is applied. For simple types where a conflict is impossible, you can use `NeverConflict` for this. - All state updates are deterministic: if you clone a `StateMachine` and a `Transition`, the result of applying the cloned transition to the cloned state must be identical to applying the original transition to the original state. Here's an example `StateMachine` implementing a counter: ```rust use aper::{Aper, AperSync}; use serde::{Serialize, Deserialize}; #[derive(Serialize, Deserialize, Clone, Debug, Default, AperSync)] struct Counter { value: i64 } #[derive(Serialize, Deserialize, Clone, Debug, PartialEq)] enum CounterTransition { Reset, Increment(i64), Decrement(i64), } impl Aper for Counter { type Transition = CounterTransition; type Conflict = NeverConflict; fn apply(&self, event: &CounterTransition) -> Result { match event { CounterTransition::Reset => Ok(Counter {value: 0}), CounterTransition::Increment(amount) => Ok(Counter {value: self.value + amount}), CounterTransition::Decrement(amount) => Ok(Counter {value: self.value - amount}), } } } ``` ## Why not CRDT? [Conflict-free replicated data types](https://en.wikipedia.org/wiki/Conflict-free_replicated_data_type) are a really neat way of representing data that's shared between peers. In order to avoid the need for a central “source of truth”, CRDTs require that update operations (i.e. state transitions) be [commutative](https://en.wikipedia.org/wiki/Commutative_property). This allows them to represent a bunch of common data structures, but doesn't allow you to represent arbitrarily complex update logic. By relying on a central authority, a state-machine approach allows you to implement data structures with arbitrary update logic, such as atomic moves of a value between two data structures, or the rules of a board game. --- **Aper is rapidly evolving. Consider this a technology preview.** See the [list of issues outstanding for version 1.0](https://github.com/drifting-in-space/aper/labels/v1-milestone) - [Documentation](https://docs.rs/aper/) - [Getting Started with Aper guide](https://aper.dev/guide/) - [Examples](https://github.com/drifting-in-space/aper/tree/main/examples) - [Talk on Aper for Rust Berlin (20 minute video)](https://www.youtube.com/watch?v=HNzeouj0eKc&t=1852s)