#include #include "pgxp_value.h" #include "limits.h" void SetValue(PGXP_value *pV, u32 psxV) { psx_value psx; psx.d = psxV; pV->x = psx.sw.l; pV->y = psx.sw.h; pV->z = 0.f; pV->flags = VALID_01; pV->value = psx.d; } void MakeValid(PGXP_value *pV, u32 psxV) { psx_value psx; psx.d = psxV; if (VALID_01 != (pV->flags & VALID_01)) { pV->x = psx.sw.l; pV->y = psx.sw.h; pV->z = 0.f; pV->flags |= VALID_01; pV->value = psx.d; } } void Validate(PGXP_value *pV, u32 psxV) { // assume pV is not NULL pV->flags &= (pV->value == psxV) ? ALL : INV_VALID_ALL; } void MaskValidate(PGXP_value *pV, u32 psxV, u32 mask, u32 validMask) { // assume pV is not NULL pV->flags &= ((pV->value & mask) == (psxV & mask)) ? ALL : (ALL ^ (validMask)); } u32 ValueToTolerance(PGXP_value *pV, u32 psxV, float tolerance) { psx_value psx; psx.d = psxV; u32 retFlags = VALID_ALL; if (fabs(pV->x - psx.sw.l) >= tolerance) retFlags = retFlags & (VALID_1 | VALID_2 | VALID_3); if (fabs(pV->y - psx.sw.h) >= tolerance) retFlags = retFlags & (VALID_0 | VALID_2 | VALID_3); return retFlags; } /// float logical arithmetic /// double f16Sign(double in) { u32 s = in * (double)((u32)1 << 16); return ((double)*((s32*)&s)) / (double)((s32)1 << 16); } double f16Unsign(double in) { return (in >= 0) ? in : ((double)in + (double)USHRT_MAX + 1); } double fu16Trunc(double in) { u32 u = in * (double)((u32)1 << 16); return (double)u / (double)((u32)1 << 16); } double f16Overflow(double in) { double out = 0; s64 v = ((s64)in) >> 16; out = v; return out; }