#ifndef __RSX_LIB_GL_H__ #define __RSX_LIB_GL_H__ #include #include "libretro.h" //void rsx_gl_set_blend_mode(enum blending_modes mode); void rsx_gl_set_environment(retro_environment_t cb); void rsx_gl_set_video_refresh(retro_video_refresh_t cb); void rsx_gl_get_system_av_info(struct retro_system_av_info *info); bool rsx_gl_open(bool is_pal); void rsx_gl_close(void); void rsx_gl_refresh_variables(void); void rsx_gl_prepare_frame(void); void rsx_gl_finalize_frame(const void *fb, unsigned width, unsigned height, unsigned pitch); void rsx_gl_set_tex_window(uint8_t tww, uint8_t twh, uint8_t twx, uint8_t twy); void rsx_gl_set_mask_setting(uint32_t mask_set_or, uint32_t mask_eval_and); void rsx_gl_set_draw_offset(int16_t x, int16_t y); void rsx_gl_set_draw_area(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1); void rsx_gl_set_vram_framebuffer_coords(uint32_t xstart, uint32_t ystart); void rsx_gl_set_horizontal_display_range(uint16_t x1, uint16_t x2); void rsx_gl_set_vertical_display_range(uint16_t y1, uint16_t y2); void rsx_gl_set_display_mode(bool depth_24bpp, bool is_pal, bool is_480i, int width_mode); //enum width_modes void rsx_gl_push_triangle(float p0x, float p0y, float p0w, float p1x, float p1y, float p1w, float p2x, float p2y, float p2w, uint32_t c0, uint32_t c1, uint32_t c2, uint16_t t0x, uint16_t t0y, uint16_t t1x, uint16_t t1y, uint16_t t2x, uint16_t t2y, uint16_t min_u, uint16_t min_v, uint16_t max_u, uint16_t max_v, uint16_t texpage_x, uint16_t texpage_y, uint16_t clut_x, uint16_t clut_y, uint8_t texture_blend_mode, uint8_t depth_shift, bool dither, int blend_mode, //enum blending_modes bool mask_test, bool set_mask); void rsx_gl_push_quad(float p0x, float p0y, float p0w, float p1x, float p1y, float p1w, float p2x, float p2y, float p2w, float p3x, float p3y, float p3w, uint32_t c0, uint32_t c1, uint32_t c2, uint32_t c3, uint16_t t0x, uint16_t t0y, uint16_t t1x, uint16_t t1y, uint16_t t2x, uint16_t t2y, uint16_t t3x, uint16_t t3y, uint16_t min_u, uint16_t min_v, uint16_t max_u, uint16_t max_v, uint16_t texpage_x, uint16_t texpage_y, uint16_t clut_x, uint16_t clut_y, uint8_t texture_blend_mode, uint8_t depth_shift, bool dither, int blend_mode, //enum blending_modes bool mask_test, bool set_mask); void rsx_gl_push_line(int16_t p0x, int16_t p0y, int16_t p1x, int16_t p1y, uint32_t c0, uint32_t c1, bool dither, int blend_mode, //enum blending_modes bool mask_test, bool set_mask); void rsx_gl_load_image(uint16_t x, uint16_t y, uint16_t w, uint16_t h, uint16_t *vram, uint32_t mask_eval_and, uint32_t mask_set_or); void rsx_gl_fill_rect(uint32_t color, uint16_t x, uint16_t y, uint16_t w, uint16_t h); void rsx_gl_copy_rect(uint16_t src_x, uint16_t src_y, uint16_t dst_x, uint16_t dst_y, uint16_t w, uint16_t h, uint32_t mask_eval_and, uint32_t mask_set_or); void rsx_gl_toggle_display(bool status); bool rsx_gl_has_software_renderer(void); #endif /*__RSX_LIB_GL_H__*/