/* Copyright (C) 2010-2020 The RetroArch team * * --------------------------------------------------------------------------------------- * The following license statement only applies to this file (xenon_sdl_threads.c). * --------------------------------------------------------------------------------------- * * Permission is hereby granted, free of charge, * to any person obtaining a copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation the rights to * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, * and to permit persons to whom the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* libSDLxenon doesn't implement this yet :[. Implement it very stupidly for now. ;) */ #include "SDL_thread.h" #include "SDL_mutex.h" #include #include SDL_cond *SDL_CreateCond(void) { bool *sleeping = calloc(1, sizeof(*sleeping)); return (SDL_cond*)sleeping; } void SDL_DestroyCond(SDL_cond *sleeping) { free(sleeping); } int SDL_CondWait(SDL_cond *cond, SDL_mutex *lock) { (void)lock; volatile bool *sleeping = (volatile bool*)cond; SDL_mutexV(lock); *sleeping = true; while (*sleeping); /* Yeah, we all love busyloops don't we? ._. */ SDL_mutexP(lock); return 0; } int SDL_CondSignal(SDL_cond *cond) { *(volatile bool*)cond = false; return 0; }