// // Copyright (c) 2004 K. Wilkins // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from // the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would be // appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source distribution. // ////////////////////////////////////////////////////////////////////////////// // Handy - An Atari Lynx Emulator // // Copyright (c) 1996,1997 // // K. Wilkins // ////////////////////////////////////////////////////////////////////////////// // RAM object header file // ////////////////////////////////////////////////////////////////////////////// // // // This header file provides the interface definition for the RAM class // // that emulates the Handy system RAM (64K) // // // // K. Wilkins // // August 1997 // // // ////////////////////////////////////////////////////////////////////////////// // Revision History: // // ----------------- // // // // 01Aug1997 KW Document header added & class documented. // // // ////////////////////////////////////////////////////////////////////////////// #ifndef RAM_H #define RAM_H #define RAM_SIZE 65536 #define RAM_ADDR_MASK 0xffff #define DEFAULT_RAM_CONTENTS 0xff typedef struct { UWORD jump; UWORD load_address; UWORD size; UBYTE magic[4]; }HOME_HEADER; class CRam : public CLynxBase { // Function members public: CRam(const UBYTE *gamedata, ULONG gamesize); ~CRam(); public: void Reset(void); void Clear(void); bool ContextSave(LSS_FILE *fp); bool ContextLoad(LSS_FILE *fp); void Poke(ULONG addr, UBYTE data){ mRamData[addr]=data;}; UBYTE Peek(ULONG addr){ return(mRamData[addr]);}; ULONG ReadCycle(void) {return 5;}; ULONG WriteCycle(void) {return 5;}; ULONG ObjectSize(void) {return RAM_SIZE;}; UBYTE* GetRamPointer(void) { return mRamData; }; // Data members private: UBYTE mRamData[RAM_SIZE]; UBYTE *mFileData; ULONG mFileSize; }; #endif