/* Copyright (C) 2016 Arb authors This file is part of Arb. Arb is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License (LGPL) as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. See . */ #include "bool_mat.h" void bool_mat_pow_ui(bool_mat_t B, const bool_mat_t A, ulong exp) { slong d; if (!bool_mat_is_square(A)) { flint_printf("bool_mat_pow_ui: a square matrix is required!\n"); flint_abort(); } if (bool_mat_is_empty(A)) return; d = bool_mat_nrows(A); if (exp <= 2 || d <= 1) { if (exp == 0) { bool_mat_one(B); } else if (d == 1) { bool_mat_set_entry(B, 0, 0, bool_mat_get_entry(A, 0, 0)); } else if (exp == 1) { bool_mat_set(B, A); } else if (exp == 2) { bool_mat_sqr(B, A); } } else { slong i; bool_mat_t T, U; bool_mat_init(T, d, d); bool_mat_set(T, A); bool_mat_init(U, d, d); for (i = ((slong) FLINT_BIT_COUNT(exp)) - 2; i >= 0; i--) { bool_mat_sqr(U, T); if (exp & (WORD(1) << i)) bool_mat_mul(T, U, A); else bool_mat_swap(T, U); } bool_mat_swap(B, T); bool_mat_clear(T); bool_mat_clear(U); } }