use arrayfire::*; use std::f64::consts::*; fn main() { set_device(0); info(); acoustic_wave_simulation(); } fn normalise(a: &Array) -> Array { (a / (max_all(&abs(a)).0 as f32 * 2.0f32)) + 0.5f32 } fn acoustic_wave_simulation() { // Speed of sound let c: f32 = 0.1; // Distance step let dx: f32 = 0.5; // Time step let dt: f32 = 1.0; // Grid size. let nx: u64 = 1500; let ny: u64 = 1500; // Grid dimensions. let dims = Dim4::new(&[nx, ny, 1, 1]); // Pressure field let mut p = constant::(0.0, dims); // d(pressure)/dt field let mut p_dot = p.clone(); // Laplacian (Del^2) convolution kernel. let laplacian_values: [f32; 9] = [0.0, 1.0, 0.0, 1.0, -4.0, 1.0, 0.0, 1.0, 0.0]; let laplacian_kernel = Array::new(&laplacian_values, Dim4::new(&[3, 3, 1, 1])) / (dx * dx); // Create a window to show the waves. let mut win = Window::new(1000, 1000, "Waves".to_string()); // Hann windowed pulse. let pulse_time: f32 = 100.0; let centre_freq: f32 = 0.05; let twopi = PI as f32 * 2.0; // Number of samples in pulse. let pulse_n = (pulse_time / dt).floor() as u64; let i = range::(Dim4::new(&[pulse_n, 1, 1, 1]), 0); let t = i.clone() * dt; let hmg_wnd = cos(&(i * (twopi / pulse_n as f32))) * -0.46f32 + 0.54f32; let wave = sin(&(&t * centre_freq * twopi)); let pulse = wave * hmg_wnd; // Iteration count. let mut it = 0; while !win.is_closed() { // Convole with laplacian to get spacial second derivative. let lap_p = convolve2( &p, &laplacian_kernel, ConvMode::DEFAULT, ConvDomain::SPATIAL, ); // Calculate the updated pressure and d(pressure)/dt fields. p_dot += lap_p * (c * dt); p += &p_dot * dt; if it < pulse_n { // Location of the source. let seqs = &[Seq::new(700.0, 800.0, 1.0), Seq::new(800.0, 800.0, 1.0)]; // Set the pressure there. assign_seq( &mut p, seqs, &index(&pulse, &[Seq::new(it as f64, it as f64, 1.0)]), ); } // Draw the image. win.set_colormap(ColorMap::BLUE); win.draw_image(&normalise(&p), None); it += 1; } }