use arrayfire::*; fn main() { set_device(0); info(); conways_game_of_life(); } fn normalise(a: &Array) -> Array { a / (max_all(&abs(a)).0 as f32) } fn conways_game_of_life() { let h_kernel = [1.0, 1.0, 1.0, 1.0, 0.0, 1.0, 1.0, 1.0, 1.0]; let kernel = Array::new(&h_kernel, Dim4::new(&[3, 3, 1, 1])); let s = constant::(0.5, Dim4::new(&[1, 1, 1, 1])); let mut state = gt(&randu::(Dim4::new(&[256, 256, 3, 1])), &s, false); let c0 = constant::(2.0, Dim4::new(&[1, 1, 1, 1])); let c1 = constant::(3.0, Dim4::new(&[1, 1, 1, 1])); let win = Window::new(512, 512, "Game of Life".to_string()); while !win.is_closed() { let n_hood = convolve2(&state, &kernel, ConvMode::DEFAULT, ConvDomain::SPATIAL); let c0 = &eq(&n_hood, &c0, false); let c1 = &eq(&n_hood, &c1, false); state = state * c0 + c1; win.draw_image(&normalise(&state.cast::()), None); } }