[![](https://img.shields.io/badge/github.com-24292E?style=for-the-badge&logo=github)](https://github.com/Jerrody/ash_shader_creator) ![](https://img.shields.io/tokei/lines/github/Jerrody/ash_shader_creator?style=for-the-badge) ![](https://img.shields.io/github/last-commit/Jerrody/ash_shader_creator?style=for-the-badge) ![](https://img.shields.io/github/license/Jerrody/ash_shader_creator?style=for-the-badge) ![](https://img.shields.io/github/issues/Jerrody/ash_shader_creator?style=for-the-badge) ![](https://img.shields.io/github/issues-closed/Jerrody/ash_shader_creator?style=for-the-badge) ![](https://img.shields.io/crates/v/ash_shader_creator?label=version&style=for-the-badge) [![](https://img.shields.io/badge/crates.io-E6B14C?style=for-the-badge&logo=rust&logoColor=000000)](https://crates.io/crates/ash_shader_creator) # ash_shader_creator A library for easy to way automatically create multiple shader stages from the directory path. ```rust use ash::{Device, PipelineShaderStageCreateFlags, PipelineShaderStageCreateInfo}; use std::path::Path; let shader_stage_flags = PipelineShaderStageCreateFlags::RESERVED_2_NV | PipelineShaderStageCreateFlags::ALLOW_VARYING_SUBGROUP_SIZE_EXT; let shader_stages_create_info: Vec = ShaderStage::new(&device, &Path::new("example_path/compiled_shaders")) .with_shader_stage_flags(shader_stage_flags) .build(); ``` ### What the library can do? - [x] Supports GLSL - [x] Supports HLSL - [ ] Creating shaders from multiple directories ### Important For today, library can creates only shader stages from the names of compiled shaders that have: - For the GLSL: .vert.spv for the vertex shader and .frag.spv for the fragment shader. - For the HLSL: .vs for the vertex shader and .fs for the fragment shader. #### Contacts Discord: Жоржик#1991