BF1CVTLT, BF2CVTLT 8-bit floating-point convert to BFloat16 (top) Convert each odd-numbered 8-bit floating-point element of the source vector to BFloat16 while downscaling the value, and place the results in the overlapping 16-bit elements of the destination vector. BF1CVTLT scales the values by 2-UInt(FPMR.LSCALE[5:0]). BF2CVTLT scales the values by 2-UInt(FPMR.LSCALE2[5:0]). The 8-bit floating-point encoding format for BF1CVTLT is selected by FPMR.F8S1. The 8-bit floating-point encoding format for BF2CVTLT is selected by FPMR.F8S2. This instruction is unpredicated. Green False It has encodings from 2 classes: BF1CVTLT and BF2CVTLT 0 1 1 0 0 1 0 1 0 0 0 0 1 0 0 1 0 0 1 1 1 0 BF1CVTLT <Zd>.H, <Zn>.B if ((!IsFeatureImplemented(FEAT_SVE2) && !IsFeatureImplemented(FEAT_SME2)) || !IsFeatureImplemented(FEAT_FP8)) then UNDEFINED; constant integer esize = 16; constant integer n = UInt(Zn); constant integer d = UInt(Zd); constant boolean issrc2 = FALSE; 0 1 1 0 0 1 0 1 0 0 0 0 1 0 0 1 0 0 1 1 1 1 BF2CVTLT <Zd>.H, <Zn>.B if ((!IsFeatureImplemented(FEAT_SVE2) && !IsFeatureImplemented(FEAT_SME2)) || !IsFeatureImplemented(FEAT_FP8)) then UNDEFINED; constant integer esize = 16; constant integer n = UInt(Zn); constant integer d = UInt(Zd); constant boolean issrc2 = TRUE; <Zd> Is the name of the destination scalable vector register, encoded in the "Zd" field. <Zn> Is the name of the source scalable vector register, encoded in the "Zn" field. CheckFPMREnabled(); CheckSVEEnabled(); constant integer VL = CurrentVL; constant integer elements = VL DIV esize; constant bits(VL) operand = Z[n, VL]; bits(VL) result; for e = 0 to elements-1 constant bits(esize DIV 2) element = Elem[operand, 2*e + 1, esize DIV 2]; Elem[result, e, esize] = FP8ConvertBF(element, issrc2, FPCR, FPMR); Z[d, VL] = result;