BF1CVTLT, BF2CVTLT
8-bit floating-point convert to BFloat16 (top)
Convert each odd-numbered 8-bit floating-point element of the source vector to BFloat16 while downscaling the value, and place the results in the overlapping 16-bit elements of the destination vector. BF1CVTLT scales the values by 2-UInt(FPMR.LSCALE[5:0]). BF2CVTLT scales the values by 2-UInt(FPMR.LSCALE2[5:0]).
The 8-bit floating-point encoding format for BF1CVTLT is selected by FPMR.F8S1. The 8-bit floating-point encoding format for BF2CVTLT is selected by FPMR.F8S2.
This instruction is unpredicated.
Green
False
It has encodings from 2 classes:
BF1CVTLT
and
BF2CVTLT
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BF1CVTLT <Zd>.H, <Zn>.B
if ((!IsFeatureImplemented(FEAT_SVE2) && !IsFeatureImplemented(FEAT_SME2)) ||
!IsFeatureImplemented(FEAT_FP8)) then UNDEFINED;
constant integer esize = 16;
constant integer n = UInt(Zn);
constant integer d = UInt(Zd);
constant boolean issrc2 = FALSE;
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BF2CVTLT <Zd>.H, <Zn>.B
if ((!IsFeatureImplemented(FEAT_SVE2) && !IsFeatureImplemented(FEAT_SME2)) ||
!IsFeatureImplemented(FEAT_FP8)) then UNDEFINED;
constant integer esize = 16;
constant integer n = UInt(Zn);
constant integer d = UInt(Zd);
constant boolean issrc2 = TRUE;
<Zd>
Is the name of the destination scalable vector register, encoded in the "Zd" field.
<Zn>
Is the name of the source scalable vector register, encoded in the "Zn" field.
CheckFPMREnabled();
CheckSVEEnabled();
constant integer VL = CurrentVL;
constant integer elements = VL DIV esize;
constant bits(VL) operand = Z[n, VL];
bits(VL) result;
for e = 0 to elements-1
constant bits(esize DIV 2) element = Elem[operand, 2*e + 1, esize DIV 2];
Elem[result, e, esize] = FP8ConvertBF(element, issrc2, FPCR, FPMR);
Z[d, VL] = result;