//use assembly::fdb::core::Schema; use assembly_maps::luz::core::ZoneFile; use assembly_maps::luz::paths::parser::parse_zone_paths; use std::convert::TryFrom; use std::env; fn main() { let args: Vec<_> = env::args().collect(); if args.len() <= 1 { println!("USAGE: {} FILE", args[0]); } else { let path = &args[1][..]; let zone_file = ZoneFile::try_from(path); match zone_file { Ok(zone) => { println!("Name: {}", zone.map_name); println!("Description: {}", zone.map_description); println!("Terrain: {}", zone.map_filename); match zone.path_data { Some(data) => { println!("{}", data.len()); match parse_zone_paths(&data) { Ok((_, paths)) => { for path in paths.paths { println!("{:?}", path); } } Err(e) => println!("{:?}", e), } } None => println!("No Data"), } } Err(e) => println!("{:?}", e), } } }