# asset-derive ![Docs](https://img.shields.io/docsrs/asset-derive?color=37d4a7&logo=rust&style=for-the-badge) ![Crate](https://img.shields.io/crates/v/asset-derive?color=ff4971&style=for-the-badge) ![License](https://img.shields.io/badge/license-GPL%20v3-blueviolet?style=for-the-badge) ![TODOs](https://img.shields.io/badge/status-WIP-informational?style=for-the-badge&color=ff69b4) [Summary](#summary) • [Todos](#todos) • [Docs](https://docs.rs/asset-derive/latest/asset_derive/)

# Summary
> Simple Rust asset loading derive macro for Enums, and a resource for learning proc-macros! Please feel free to offer any advice or create a pull request. The original intent of this library was for compile time loading assets into a binary. This will eventually allow for run-time loading as well, but as for now that will be a future expansion. ## TODOs > List of ideas I have at the moment for this project's expansion. > Please create an issue for a new item to add to this list, using > `todo` label. - [ ] Filename prefix - [ ] Run-time Loading - [ ] Static (Once on init) - [ ] Dynamic (Fluid loading) - [X] ~~Compile-time Loading~~ ## Structure Since `asset-derive` is meant to be a procedural macro crate, while also housing a trait implementation as well (to be derived), there is a somewhat complex project structue. This is because of the current annoyance of proc-macro crates having to be defined completely separate to normal crates. The external API shall stay the same fortunately, `asset-derive` will now be stuck as the trait implementation crate which depends on `asset-derive-macro` which houses the actual macro implementation. This is unavoidable for the time being, but I did the best I could to not have the external API change and make it as simple as can be. ### Code Tree ``` asset-derive/ <-- Crate to use (trait implementation) src/ examples/ <-- Houses examples using the trait and macro itself. asset-derive/ <-- Actual internal derive macro crate. Will be pulled in by main crate. src/ ``` ## Example ```rust use asset_derive::Asset; #[derive(Asset)] #[asset(basepath = "./icons/", ext = "svg")] enum Icon { #[asset(ext = "png")] Select, Folder, #[asset(filename = "folder-dim")] FolderDim, } ```