# async-timer ![Rust](https://github.com/DoumanAsh/async-timer/workflows/Rust/badge.svg?branch=master) [![Crates.io](https://img.shields.io/crates/v/async-timer.svg)](https://crates.io/crates/async-timer) [![Documentation](https://docs.rs/async-timer/badge.svg)](https://docs.rs/crate/async-timer/) [![dependency status](https://deps.rs/crate/async-timer/1.0.0-beta.13/status.svg)](https://deps.rs/crate/async-timer) Timer facilities for Rust's async story ## Accuracy Regular timers that do not rely on async event loop tend to be on par with user space timers like in `tokio`. If that's not suitable for you you should enable event loop based timers which in most cases give you the most accurate timers possible on unix platforms (See features.) ## Features - `tokio1` - Enables event loop based timers using tokio, providing higher resolution timers on unix platforms. - `c_wrapper` - Uses C shim to create bindings to platform API, which may be more reliable than `libc`. - `std` - Enables usage of std types (e.g. Error) ## Examples ### Timed ```rust async fn job() { } async fn do_job() { let work = unsafe { async_timer::Timed::platform_new_unchecked(job(), core::time::Duration::from_secs(1)) }; match work.await { Ok(_) => println!("I'm done!"), //You can retry by polling `expired` Err(expired) => println!("Job expired: {}", expired), } } ``` ### Interval ```rust async fn job() { } async fn do_a_while() { let mut times: u8 = 0; let mut interval = async_timer::Interval::platform_new(core::time::Duration::from_secs(1)); while times < 5 { job().await; interval.wait().await; times += 1; } } ```