use atari_env::{AtariAction, AtariEnv, EmulatorConfig}; use pixels::SurfaceTexture; use rand::seq::SliceRandom; use rand::Rng; use winit::dpi::{LogicalPosition, LogicalSize, PhysicalSize}; use winit::event_loop::EventLoop; fn create_window( title: &str, width: f64, height: f64, event_loop: &EventLoop<()>, ) -> (winit::window::Window, u32, u32, f64) { // Create a hidden window so we can estimate a good default window size let window = winit::window::WindowBuilder::new() .with_visible(false) .with_title(title) .build(&event_loop) .unwrap(); let hidpi_factor = window.scale_factor(); let (monitor_width, monitor_height) = { if let Some(monitor) = window.current_monitor() { let size = monitor.size().to_logical(hidpi_factor); (size.width, size.height) } else { (width, height) } }; let scale = (monitor_height / height * 2.0 / 3.0).round().max(1.0); // let scale = 1.0; // Resize, center, and display the window let min_size: winit::dpi::LogicalSize = PhysicalSize::new(width, height).to_logical(hidpi_factor); let default_size = LogicalSize::new(width * scale, height * scale); let center = LogicalPosition::new( (monitor_width - width * scale) / 2.0, (monitor_height - height * scale) / 2.0, ); window.set_inner_size(default_size); window.set_min_inner_size(Some(min_size)); window.set_outer_position(center); window.set_visible(true); let size = default_size.to_physical::(hidpi_factor); ( window, size.width.round() as u32, size.height.round() as u32, hidpi_factor, ) } fn main() { let mut env = AtariEnv::new( dirs::home_dir() .unwrap() .join(".local/lib/python3.9/site-packages/atari_py/atari_roms/space_invaders.bin"), EmulatorConfig { // display_screen: true, // sound: true, frame_skip: 1, color_averaging: false, ..EmulatorConfig::default() }, ); let event_loop = EventLoop::new(); let (window, p_width, p_height, mut _hidpi_factor) = create_window("asdf", env.width() as f64, env.height() as f64, &event_loop); let surface_texture = SurfaceTexture::new(p_width, p_height, &window); let mut pixels = pixels::Pixels::new(env.width() as u32, env.height() as u32, surface_texture).unwrap(); let actions = env.minimal_actions(); println!("action set: {:?}", actions); println!( "difficulty settings: {:?}", env.available_difficulty_settings() ); loop { while !env.is_game_over() { let action = if rand::thread_rng().gen::() { *actions.choose(&mut rand::thread_rng()).unwrap() } else { AtariAction::Noop }; env.step(action); env.render_rgb32(pixels.get_frame()); pixels.render().unwrap(); window.request_redraw(); } env.reset(); } }