# audio [github](https://github.com/udoprog/audio) [crates.io](https://crates.io/crates/audio) [docs.rs](https://docs.rs/audio) [build status](https://github.com/udoprog/audio/actions?query=branch%3Amain) A crate for working with audio in Rust. This is made up of several parts, each can be used independently of each other: * [audio-core] - The core crate, which defines traits that allows for interacting with audio buffers independent of their layout in memory. * [audio] - This crate, which provides a collection of high-quality audio buffers which implements the traits provided in [audio-core]. * [audio-device] - A crate for interacting with audio devices in idiomatic Rust. * [audio-generator] - A crate for generating audio. Audio buffers provided by this crate have zero or more channels that can be iterated over. A channel is simply a sequence of samples. The samples within each channel at one moment in time are a frame. A buffer can store channels in various ways in memory, as detailed in the next section.
## Buffers This crate provides several structs for storing buffers of multichannel audio. The examples represent how the two channels `[1, 2, 3, 4]` and `[5, 6, 7, 8]` are stored in memory: * [Dynamic]: each channel is stored in its own heap allocation. So `[1, 2, 3, 4]` and `[5, 6, 7, 8]`. This may be more performant when resizing freqently. Generally prefer one of the other buffer types for better CPU cache locality. * [Interleaved]: samples of each channel are interleaved in one heap allocation. So `[1, 5, 2, 6, 3, 7, 4, 8]`. * [Sequential]: each channel is stored one after the other in one heap allocation. So `[1, 2, 3, 4, 5, 6, 7, 8]`. These all implement the [Buf] and [BufMut] traits, allowing library authors to abstract over any one specific format. The exact channel and frame count of a buffer is known as its *topology*. The following example allocates buffers with 4 frames and 2 channels. The buffers are arranged in memory differently, but data is copied into them using the same API. ```rust use audio::{BufMut, ChannelMut}; let mut dynamic = audio::dynamic![[0i16; 4]; 2]; let mut interleaved = audio::interleaved![[0i16; 4]; 2]; let mut sequential = audio::sequential![[0i16; 4]; 2]; audio::channel::copy_iter(0i16.., dynamic.get_mut(0).unwrap()); audio::channel::copy_iter(0i16.., interleaved.get_mut(0).unwrap()); audio::channel::copy_iter(0i16.., sequential.get_mut(0).unwrap()); ``` We also support [wrapping][wrap] external buffers so that they can interoperate like other audio buffers.
## Example: [play-mp3] Play an mp3 file with [minimp3-rs], [cpal], and [rubato] for resampling. This example can handle with any channel and sample rate configuration. ```bash cargo run --release --package audio-examples --bin play-mp3 -- path/to/file.mp3 ```
## Examples ```rust use rand::Rng; let mut buf = audio::buf::Dynamic::::new(); buf.resize_channels(2); buf.resize_frames(2048); /// Fill both channels with random noise. let mut rng = rand::thread_rng(); rng.fill(&mut buf[0]); rng.fill(&mut buf[1]); ``` For convenience we also provide several macros for constructing various forms of dynamic audio buffers. These should mostly be used for testing. ```rust let mut buf = audio::buf::Dynamic::::with_topology(4, 8); for mut channel in &mut buf { for f in channel.iter_mut() { *f = 2.0; } } assert_eq! { buf, audio::dynamic![[2.0; 8]; 4], }; assert_eq! { buf, audio::dynamic![[2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0]; 4], }; ``` [audio-core]: https://docs.rs/audio-core [audio-device]: https://docs.rs/audio-device [audio-generator]: https://docs.rs/audio-generator [audio]: https://docs.rs/audio [Buf]: https://docs.rs/audio-core/latest/audio_core/trait.Buf.html [BufMut]: https://docs.rs/audio-core/latest/audio_core/trait.BufMut.html [cpal]: https://github.com/RustAudio/cpal [Dynamic::resize]: https://docs.rs/audio/latest/audio/dynamic/struct.Dynamic.html#method.resize [dynamic!]: https://docs.rs/audio/latest/audio/macros/macro.dynamic.html [Dynamic]: https://docs.rs/audio/latest/audio/dynamic/struct.Dynamic.html [Interleaved]: https://docs.rs/audio/latest/audio/interleaved/struct.Interleaved.html [minimp3-rs]: https://github.com/germangb/minimp3-rs [play-mp3]: https://github.com/udoprog/audio/tree/main/examples/src/bin/play-mp3.rs [rubato]: https://github.com/HEnquist/rubato [Sequential]: https://docs.rs/audio/latest/audio/sequential/struct.Sequential.html [wrap]: https://docs.rs/audio/latest/audio/wrap/index.html