# Autotiler Generates an autotiler texture from a given texture. The input needs to be a tileable texture with 6 x 8 (width x height) tiles. Look at the Input image for inspiration in how to construct the input for the Autotiler. ## Input ![Input image](input.png) ## Output ![Output image](output.png) You can then use the generated output and tile a map using the helper function `get_tile_position`. Check the random example for how to use this library. ![Image showing a random output generated using the algorithm](random.png)