extern crate axle; use axle::{Axle, Color, Event, Key, MouseButton, Point}; fn main() { let mut a = Axle::default(); let (mut old_x, mut old_y) = a.mouse_pos(); let (width, height) = a.size(); println!("{}x{}", width, height); a.circle(Point::new(100, 100), 100); let center = Point::new(width as i32 / 2, height as i32 / 2); let fps = a.fps(60.0); loop { let (x, y) = a.mouse_pos(); a.line(Point::new(old_x, old_y), Point::new(x, y)); old_x = x; old_y = y; if a.mouse_pressed(MouseButton::Left) { a.pen_down(); } else { a.pen_up(); } if a.keyboard_pressed(Key::L) { a.line(Point::new(x, y), center); } if a.keyboard_pressed(Key::C) { a.clear(); } let events = a.events(); for e in &events { if let Event::Quit { .. } = *e { return; } } a.background(Color::RGB(255, 128, 0)); a.set_draw_color(Color::RGB(0, 0, 0)); a.draw(); a.sleep(fps); } }