Azalea is a framework for creating Minecraft bots. This page is primarily meant for developers that already know they want to use Azalea. See the [readme](https://github.com/azalea-rs/azalea) for a higher-level overview of Azalea. # Installation First, install Rust nightly with `rustup install nightly` and `rustup default nightly`. Then, use one of the following commands to add Azalea to your project: - Latest bleeding-edge version (recommended): `cargo add azalea --git=https://github.com/azalea-rs/azalea`\ - Latest "stable" release: `cargo add azalea` ## Optimization For faster compile times, make a `.cargo/config.toml` file in your project and copy [this file](https://github.com/azalea-rs/azalea/blob/main/.cargo/config_fast_builds) into it. You may have to install the LLD linker. For faster performance in debug mode, add the following code to your Cargo.toml: ```toml [profile.dev] opt-level = 1 [profile.dev.package."*"] opt-level = 3 ``` # Documentation The documentation for the latest Azalea crates.io release is available at [docs.rs/azalea](https://docs.rs/azalea/latest/azalea/) and the docs for the latest bleeding-edge (git) version are at [azalea.matdoes.dev](https://azalea.matdoes.dev/azalea/). Note that the `azalea` crate is technically just a wrapper over [`azalea_client`] that adds some extra functions. Because of this, some of the documentation will refer to `azalea_client`. You can just replace these with `azalea` in your code since everything from `azalea_client` is re-exported in azalea. # Examples ```rust,no_run //! A bot that logs chat messages sent in the server to the console. use azalea::prelude::*; use parking_lot::Mutex; use std::sync::Arc; #[tokio::main] async fn main() { let account = Account::offline("bot"); // or Account::microsoft("example@example.com").await.unwrap(); ClientBuilder::new() .set_handler(handle) .start(account, "localhost") .await .unwrap(); } #[derive(Default, Clone, Component)] pub struct State {} async fn handle(bot: Client, event: Event, state: State) -> anyhow::Result<()> { match event { Event::Chat(m) => { println!("{}", m.message().to_ansi()); } _ => {} } Ok(()) } ``` # Swarms Azalea lets you create "swarms", which are a group of bots in the same world that can perform actions together. See [testbot](https://github.com/azalea-rs/azalea/blob/main/azalea/examples/testbot/main.rs) for an example. Also, if you're using swarms, you should also `use` both `azalea::prelude::*` and `azalea::swarm::prelude::*`. # Plugins Azalea uses [Bevy ECS](https://docs.rs/bevy_ecs) internally to store information about the world and clients. Bevy plugins are more powerful than async handler functions, but more difficult to use. See [pathfinder](https://github.com/azalea-rs/azalea/blob/main/azalea/src/pathfinder/mod.rs) as an example of how to make a plugin. You can then enable a plugin by adding `.add_plugin(ExamplePlugin)` in your client/swarm builder. Also note that just because something is an entity in the ECS doesn't mean that it's a Minecraft entity. You can filter for that by having `With` as a filter. See the [Bevy Cheatbook](https://bevy-cheatbook.github.io/programming/ecs-intro.html) to learn more about Bevy ECS (and the ECS paradigm in general). # Debugging Azalea uses several relatively complex features of Rust, which may make debugging certain issues more tricky if you're not familiar with them. ## Logging One of the most useful tools for debugging issues is logging. The default log level is `info`, but you can make it show more or less information by changing the log level. Enabling logging is done with `RUST_LOG=debug cargo run` on Linux/bash or `set RUST_LOG=debug && cargo run` on Windows. The log levels are `trace`, `debug`, `info`, `warn`, and `error`, in ascending priority. If it's a crash/panic and you believe it has to do with parsing a packet, you might want to set the level to `trace` since that'll make it show the first few hundred bytes of every packet received. This may produce a lot of logs, so pipe it into a file with `&> azalea.log` (on Linux). Note: If you get a `SetLoggerError`, it's because you have multiple loggers. Azalea comes with a logger by default, see [`bevy_log`] for more information. You can disable the default logging plugin by disabling the `log` feature. ## Deadlocks If your code is simply hanging, it might be a deadlock. Copy the deadlock block in [`azalea/examples/testbot.rs`](https://github.com/azalea-rs/azalea/blob/main/azalea/examples/testbot/main.rs) to the beginning of your code and it'll print a long backtrace if a deadlock is detected. ## Backtraces Backtraces are also useful, though they're sometimes hard to read and don't always contain the actual location of the error. Run your code with `RUST_BACKTRACE=1` to enable full backtraces. If it's very long, often searching for the keyword "azalea" will help you filter out unrelated things and find the actual source of the issue. [`azalea_client`]: https://docs.rs/azalea-client [`bevy_log`]: https://docs.rs/bevy_log