#version 300 es // brush_opacity // features: ["ALPHA_PASS", "ANTIALIASING"] struct RectWithEndpoint { vec2 p0; vec2 p1; }; uniform highp mat4 uTransform; in highp vec2 aPosition; uniform lowp sampler2D sColor0; uniform highp sampler2D sRenderTasks; uniform highp sampler2D sGpuCache; flat out highp vec4 vTransformBounds; uniform highp sampler2D sTransformPalette; flat out highp vec4 vClipMaskUvBounds; out highp vec2 vClipMaskUv; uniform highp sampler2D sPrimitiveHeadersF; uniform highp isampler2D sPrimitiveHeadersI; in highp ivec4 aData; out highp vec2 v_local_pos; out highp vec2 v_uv; flat out highp vec4 v_uv_sample_bounds; flat out highp float v_perspective; flat out highp float v_opacity; void main () { int instance_picture_task_address_1; int instance_clip_address_2; int instance_segment_index_3; int instance_flags_4; instance_picture_task_address_1 = (aData.y >> 16); instance_clip_address_2 = (aData.y & 65535); instance_segment_index_3 = (aData.z & 65535); instance_flags_4 = (aData.z >> 16); float ph_z_5; ivec2 tmpvar_6; tmpvar_6.x = int((2u * ( uint(aData.x) % 512u))); tmpvar_6.y = int((uint(aData.x) / 512u)); vec4 tmpvar_7; tmpvar_7 = texelFetch (sPrimitiveHeadersF, tmpvar_6, 0); vec4 tmpvar_8; tmpvar_8 = texelFetch (sPrimitiveHeadersF, (tmpvar_6 + ivec2(1, 0)), 0); vec2 tmpvar_9; vec2 tmpvar_10; tmpvar_9 = tmpvar_7.xy; tmpvar_10 = tmpvar_7.zw; ivec2 tmpvar_11; tmpvar_11.x = int((2u * ( uint(aData.x) % 512u))); tmpvar_11.y = int((uint(aData.x) / 512u)); ivec4 tmpvar_12; tmpvar_12 = texelFetch (sPrimitiveHeadersI, tmpvar_11, 0); ivec4 tmpvar_13; tmpvar_13 = texelFetch (sPrimitiveHeadersI, (tmpvar_11 + ivec2(1, 0)), 0); ph_z_5 = float(tmpvar_12.x); mat4 transform_m_14; bool transform_is_axis_aligned_15; transform_is_axis_aligned_15 = ((tmpvar_12.z >> 24) == 0); int tmpvar_16; tmpvar_16 = (tmpvar_12.z & 16777215); ivec2 tmpvar_17; tmpvar_17.x = int((8u * ( uint(tmpvar_16) % 128u))); tmpvar_17.y = int((uint(tmpvar_16) / 128u)); transform_m_14[0] = texelFetch (sTransformPalette, tmpvar_17, 0); transform_m_14[1] = texelFetch (sTransformPalette, (tmpvar_17 + ivec2(1, 0)), 0); transform_m_14[2] = texelFetch (sTransformPalette, (tmpvar_17 + ivec2(2, 0)), 0); transform_m_14[3] = texelFetch (sTransformPalette, (tmpvar_17 + ivec2(3, 0)), 0); ivec2 tmpvar_18; tmpvar_18.x = int((2u * ( uint(instance_picture_task_address_1) % 512u))); tmpvar_18.y = int((uint(instance_picture_task_address_1) / 512u)); vec4 tmpvar_19; tmpvar_19 = texelFetch (sRenderTasks, tmpvar_18, 0); vec4 tmpvar_20; tmpvar_20 = texelFetch (sRenderTasks, (tmpvar_18 + ivec2(1, 0)), 0); RectWithEndpoint area_task_rect_21; float area_device_pixel_scale_22; vec2 area_screen_origin_23; if ((instance_clip_address_2 >= 32767)) { area_task_rect_21 = RectWithEndpoint(vec2(0.0, 0.0), vec2(0.0, 0.0)); area_device_pixel_scale_22 = 0.0; area_screen_origin_23 = vec2(0.0, 0.0); } else { ivec2 tmpvar_24; tmpvar_24.x = int((2u * ( uint(instance_clip_address_2) % 512u))); tmpvar_24.y = int((uint(instance_clip_address_2) / 512u)); vec4 tmpvar_25; tmpvar_25 = texelFetch (sRenderTasks, tmpvar_24, 0); vec4 tmpvar_26; tmpvar_26 = texelFetch (sRenderTasks, (tmpvar_24 + ivec2(1, 0)), 0); area_task_rect_21.p0 = tmpvar_25.xy; area_task_rect_21.p1 = tmpvar_25.zw; area_device_pixel_scale_22 = tmpvar_26.x; area_screen_origin_23 = tmpvar_26.yz; }; vec2 vi_local_pos_27; vec4 vi_world_pos_28; vec2 segment_rect_p0_29; vec2 segment_rect_p1_30; int tmpvar_31; tmpvar_31 = (instance_flags_4 & 255); int tmpvar_32; tmpvar_32 = ((instance_flags_4 >> 8) & 255); if ((instance_segment_index_3 == 65535)) { segment_rect_p0_29 = tmpvar_9; segment_rect_p1_30 = tmpvar_10; } else { int tmpvar_33; tmpvar_33 = ((tmpvar_12.y + 3) + (instance_segment_index_3 * 2)); ivec2 tmpvar_34; tmpvar_34.x = int((uint(tmpvar_33) % 1024u)); tmpvar_34.y = int((uint(tmpvar_33) / 1024u)); vec4 tmpvar_35; tmpvar_35 = texelFetch (sGpuCache, tmpvar_34, 0); segment_rect_p0_29 = (tmpvar_35.xy + tmpvar_7.xy); segment_rect_p1_30 = (tmpvar_35.zw + tmpvar_7.xy); }; if (transform_is_axis_aligned_15) { vec2 tmpvar_36; tmpvar_36 = min (max (mix (segment_rect_p0_29, segment_rect_p1_30, aPosition), tmpvar_8.xy), tmpvar_8.zw); vec4 tmpvar_37; tmpvar_37.zw = vec2(0.0, 1.0); tmpvar_37.xy = tmpvar_36; vec4 tmpvar_38; tmpvar_38 = (transform_m_14 * tmpvar_37); vec4 tmpvar_39; tmpvar_39.xy = ((tmpvar_38.xy * tmpvar_20.x) + (( -(tmpvar_20.yz) + tmpvar_19.xy) * tmpvar_38.w)); tmpvar_39.z = (ph_z_5 * tmpvar_38.w); tmpvar_39.w = tmpvar_38.w; gl_Position = (uTransform * tmpvar_39); vi_local_pos_27 = tmpvar_36; vi_world_pos_28 = tmpvar_38; vTransformBounds = vec4(-1e+16, -1e+16, 1e+16, 1e+16); } else { bvec4 tmpvar_40; tmpvar_40.x = bool((tmpvar_31 & 1)); tmpvar_40.y = bool((tmpvar_31 & 2)); tmpvar_40.z = bool((tmpvar_31 & 4)); tmpvar_40.w = bool((tmpvar_31 & 8)); vec4 tmpvar_41; tmpvar_41.xy = min (max (tmpvar_7.xy, tmpvar_8.xy), tmpvar_8.zw); tmpvar_41.zw = min (max (tmpvar_7.zw, tmpvar_8.xy), tmpvar_8.zw); vec4 tmpvar_42; tmpvar_42.xy = min (max (segment_rect_p0_29, tmpvar_8.xy), tmpvar_8.zw); tmpvar_42.zw = min (max (segment_rect_p1_30, tmpvar_8.xy), tmpvar_8.zw); vTransformBounds = mix(tmpvar_41, tmpvar_42, bvec4(tmpvar_40)); vec4 tmpvar_43; tmpvar_43 = mix(vec4(0.0, 0.0, 0.0, 0.0), vec4(2.0, 2.0, 2.0, 2.0), bvec4(tmpvar_40)); vec2 tmpvar_44; tmpvar_44 = mix ((segment_rect_p0_29 - tmpvar_43.xy), (segment_rect_p1_30 + tmpvar_43.zw), aPosition); vec4 tmpvar_45; tmpvar_45.zw = vec2(0.0, 1.0); tmpvar_45.xy = tmpvar_44; vec4 tmpvar_46; tmpvar_46 = (transform_m_14 * tmpvar_45); vec4 tmpvar_47; tmpvar_47.xy = ((tmpvar_46.xy * tmpvar_20.x) + ((tmpvar_19.xy - tmpvar_20.yz) * tmpvar_46.w)); tmpvar_47.z = (ph_z_5 * tmpvar_46.w); tmpvar_47.w = tmpvar_46.w; gl_Position = (uTransform * tmpvar_47); vi_local_pos_27 = tmpvar_44; vi_world_pos_28 = tmpvar_46; }; vec4 tmpvar_48; tmpvar_48.xy = area_task_rect_21.p0; tmpvar_48.zw = area_task_rect_21.p1; vClipMaskUvBounds = tmpvar_48; vClipMaskUv = ((vi_world_pos_28.xy * area_device_pixel_scale_22) + (vi_world_pos_28.w * (area_task_rect_21.p0 - area_screen_origin_23))); ivec2 tmpvar_49; tmpvar_49.x = int((uint(tmpvar_13.x) % 1024u)); tmpvar_49.y = int((uint(tmpvar_13.x) / 1024u)); vec4 tmpvar_50; tmpvar_50 = texelFetch (sGpuCache, tmpvar_49, 0); vec2 tmpvar_51; tmpvar_51 = vec2(textureSize (sColor0, 0)); vec2 tmpvar_52; tmpvar_52 = ((vi_local_pos_27 - tmpvar_7.xy) / (tmpvar_7.zw - tmpvar_7.xy)); highp int tmpvar_53; tmpvar_53 = (tmpvar_13.x + 2); ivec2 tmpvar_54; tmpvar_54.x = int((uint(tmpvar_53) % 1024u)); tmpvar_54.y = int((uint(tmpvar_53) / 1024u)); vec4 tmpvar_55; tmpvar_55 = mix (mix (texelFetch (sGpuCache, tmpvar_54, 0), texelFetch (sGpuCache, (tmpvar_54 + ivec2(1, 0)), 0), tmpvar_52.x), mix (texelFetch (sGpuCache, (tmpvar_54 + ivec2(2, 0)), 0), texelFetch (sGpuCache, (tmpvar_54 + ivec2(3, 0)), 0), tmpvar_52.x), tmpvar_52.y); vec2 tmpvar_56; tmpvar_56 = mix (tmpvar_50.xy, tmpvar_50.zw, (tmpvar_55.xy / tmpvar_55.w)); float tmpvar_57; if (((tmpvar_32 & 1) != 0)) { tmpvar_57 = 1.0; } else { tmpvar_57 = 0.0; }; v_uv = ((tmpvar_56 / tmpvar_51) * mix (vi_world_pos_28.w, 1.0, tmpvar_57)); v_perspective = tmpvar_57; vec4 tmpvar_58; tmpvar_58.xy = (tmpvar_50.xy + vec2(0.5, 0.5)); tmpvar_58.zw = (tmpvar_50.zw - vec2(0.5, 0.5)); v_uv_sample_bounds = (tmpvar_58 / tmpvar_51.xyxy); v_opacity = min (max (( float(tmpvar_13.y) / 65536.0), 0.0), 1.0); v_local_pos = vi_local_pos_27; }