#version 300 es // composite // features: ["FAST_PATH", "TEXTURE_EXTERNAL"] #extension GL_OES_EGL_image_external_essl3 : enable precision highp float; out highp vec4 oFragColor; uniform lowp samplerExternalOES sColor0; in highp vec2 vUv; void main () { oFragColor = texture (sColor0, vUv); }