#version 300 es // debug_font // features: [] uniform highp mat4 uTransform; in highp vec2 aPosition; out highp vec2 vColorTexCoord; out highp vec4 vColor; in highp vec4 aColor; in highp vec2 aColorTexCoord; void main () { highp vec4 pos_1; vColor = aColor; vColorTexCoord = aColorTexCoord; vec4 tmpvar_2; tmpvar_2.zw = vec2(0.0, 1.0); tmpvar_2.xy = aPosition; pos_1.zw = tmpvar_2.zw; pos_1.xy = floor((aPosition + 0.5)); gl_Position = (uTransform * pos_1); }