#version 300 es // ps_clear // features: [] uniform highp mat4 uTransform; in highp vec2 aPosition; out highp vec4 vColor; in highp vec4 aRect; in highp vec4 aColor; void main () { vec4 tmpvar_1; tmpvar_1.zw = vec2(0.0, 1.0); tmpvar_1.xy = mix (aRect.xy, aRect.zw, aPosition); gl_Position = (uTransform * tmpvar_1); gl_Position.z = gl_Position.w; vColor = aColor; }