# Change Log ## Version 0.23.0 (2018-12-03) - Fork from tomaka/master - Updated glutin to version 0.19. - Change name to `azul_glium` to indicate fork - [BREAKING] Removed HeadlessRenderer (due to incompatibility with glutin 0.19) ## Version 0.22.0 (2018-07-02) - Updated glutin to version 0.17. - Updated glutin to version 0.16. Added 'icon_loading' feature. ## Version 0.21.0 (2018-04-11) - Updated glutin to version 0.14. Fixes handling of HiDPI on macOS. - Updated gl_generator to version 0.9. ## Version 0.20.0 (2018-01-22) - Updated glutin to version 0.12. - Updated smallvec from version 0.4 to 0.6. - Updated misc internal dependencies and dev-dependencies (lazy_static, cgmath, rand, image, gl_generator). - Replaced the `IntoVerticesSource` trait with `Into`. - Fixed [rendering bug](https://github.com/glium/glium/issues/1657) on high-DPI screens. - Added support for clipping via `gl_ClipDistance`. - Enabled [depth-stencil FBO attachments](https://github.com/glium/glium/issues/253). ## Version 0.19.0 (2017-12-11) - Updated glutin to version 0.11. Notably includes the [winit 0.9 update](https://github.com/tomaka/winit/blob/master/CHANGELOG.md#version-090-2017-12-01). - Updated gl_generator to 0.7 (internal dependency). ## Version 0.18.1 (2017-11-05) - Fixed links pointing to tomaka/glium instead of glium/glium - Various documentation updates, bugfixes, and dependency updates. ## Version 0.18.0 (2017-10-15) - Updated glutin to version 0.10. - Added support for is_buffer_supported usage on all buffer types. - Various documentation updates and bugfixes. ## Version 0.17.1 (2017-08-27) - Changed documentation to docs.rs. - Various bugfixes and updates to internal dependencies. ## Version 0.17.0 (2017-07-12) - Updated glutin to version 0.9. - Redesigned API around EventsLoop to match updated winit design. - Added support for vector normalization. - Various bugfixes. ## Version 0.16.0 (2017-01-07) - Added asynchronous screenshot example. - Updated tutorials to compile on Mac OS X. - Various tutorial documentation updates. - Fix buffer reads which could fail being safe. - Various bugfixes. ## Version 0.15.0 (2016-07-03) - Updated glutin to version 0.6.1 - Various internal dependency updates. ## Version 0.14.0 (2016-04-11) - Updated glutin to version 0.5. - Various bugfixes. ## Version 0.13.5 (2016-02-04) - Fixed integer textures using a forbidden filtering by default. - Better error report in case of a uniform block layout mismatch. ## Version 0.13.4 (2016-01-21) - Added support for shader subroutines. - Added various functions to `Context` to retrieve information (like the content of `GL_VENDOR` or `GL_RENDERER` for example). - Added additional dimensions getters to the various texture types. ## Version 0.13.3 (2016-01-08) - Added constructors to `SimpleFrameBuffer` for depth-only, depth-stencil-only, stencil-only and depth & stencil framebuffers. ## Version 0.13.2 (2015-12-21) - Fixed compilation on ARM platform. - Added a hack to make screenshots and video taken with the FRAPS software work. ## Version 0.13.1 (2015-12-15) - `raw_read_to_pixel_buffer` now accepts all pixel types. ## Version 0.13.0 (2015-12-12) - Removed native support for cgmath and nalgebra in avoid to avoid dependency hell. - Reworked the layer-related, level-related functions and `into_image` from texture types where they are not relevant. - The `Backend::get_proc_address` function now takes a `*const std::os::raw::c_void` instead of a `*const ()`. ## Version 0.12.4 (2015-12-12) - Added small hack to make glium work with WebGL. - Fixed blend color state not being always updated. ## Version 0.12.3 (2015-12-04) - Added `raw_clear_buffer` to `TextureAnyImage`, which allows you to clear the content of any texture. - Added `TextureAny::from_id` to manipulate an unowned texture. ## Version 0.12.2 (2015-11-25) - Fixed a bug when matching frag output locations with framebuffer attachments. ## Version 0.12.1 (2015-11-25) - Added `MultiOutputFrameBuffer::with_stencil`, `with_depth_stencil` and `with_depth_and_stencil`. - Implemented the `ToColorAttachment` trait for unsigned and integral textures. - Implemented the `ToXAttachment` traits for the `XAttachment` types. - It is now possible to use another format than `(u8, u8, u8, u8)` with `raw_read` on a texture. ## Version 0.12.0 (2015-11-21) - Removed the "image" feature and native support for the `image`. You now have to perform conversions yourself. - The `Backend::get_proc_address` function now takes a `*const ()` instead of a `*const libc::c_void`. - Creating a `MultiOutputFrameBuffer` now requires passing an iterator instead of a `Vec`. - When checking a uniform block's layout, `[f32; 4]` now matches both `vec4` and `float[4]` instead of just `vec4` before. Same for all other arrays between 1 and 4 elements. - `UniformBlock` is now implemented for `[T; N]` where N is between 5 and 32, plus 64, 128, 256, 512, 1024 and 2048. - When checking a uniform block's layout, arrays (sized and unsized) now match structs with a single member that is an array. ## Version 0.11.1 (2015-11-10) - Fix broken compilation after libc 0.2. ## Version 0.11.0 (2015-11-04) - Updated the versions of glutin, image and cgmath. - Improved performance of stencil-related state changes. - Fixed `glBufferData` being called to invalidate a buffer created with `glBufferStorage`. - Changed use of `Range` in buffer slice to `RangeArgument`. ## Version 0.10.0 (2015-10-14) - Update glutin to 0.4, cgmath to 0.3 and nalgebra to 0.3. - Add the possibility to set the behavior of the debug callback in `Context::new`. - Add `build_glium_debug` and `build_glium_unchecked_debug` to set the behavior of the debug callback at initialization. - Rename `ClockWise` to `Clockwise`. - The `program!` macro now returns a `ProgramChooserCreationError` and no longer panics if no version is found. - Remove the `Texture` trait. All of its methods are already implemented on all texture types already. - Rename `UniformBlock::binding` to `id` and add `initial_binding`. ## Version 0.9.3 (2015-10-13) - Fixed an invalid enum error during initialization. ## Version 0.9.2 (2015-10-11) - Add `is_color_renderable` to the color image formats. - Fixed glium erroneously using a SSBO's and a uniform buffer's binding point instead of index. - Fixed `glInvalidateBuffer(Sub)Data` being called for persistent-mapped buffers. ## Version 0.9.1 (2015-09-30) - Add `ComputeShader::execute_indirect`. - Add support for 64bits integer uniforms. - `copy_to` now takes a `Into` instead of a `BufferSlice`. - Glium no longer calls `glBlendColor` if the blending algorithm doesn't use it. - Deprecated `DrawParameters::validate`. ## Version 0.9.0 (2015-09-15) - The blending, depth and stencil functions now use dedicated structs named `Blend`, `Depth` and `Stencil`. - `SimpleFrameBuffer` and `MultiOutputFrameBuffer`'s constructors now return a `Result`. - Creating a renderbuffer now returns a `Result`. - Add support for empty framebuffers with the `EmptyFrameBuffer` type. - Fix an OpenGL error when mapping a buffer with `map_read`. - Glium no longer panics in case of OpenGL error. It prints a message with backtrace on stdout instead. - Removed the `DrawParametersBuilder` struct. - Add `clear_color_srgb` and derivates. The `clear` method has an additional `color_srgb: bool` parameter. - Added some state changes when swapping buffers to adapt to the FRAPS software. - Removed `StencilTexture3d` are they are not supported by OpenGL. ## Version 0.8.7 (2015-08-27) - Fix a panic when creating a stencil renderbuffer or texture. - Add support for `f64` uniforms. ## Version 0.8.6 (2015-08-26) - Renamed `BufferView` to `Buffer`. `BufferView` still exists for backward compatibility. - Add a `copy_to` method to buffers. - Add support for the `GL_OES_element_index_uint` extension. - Fixed OpenGL ES 3.2 not working. - Add support for `IntVec{2|3|4}` and `UnsignedIntVec{2|3|4}` uniform types. - Add a work-around for Radeon drivers crashing with 32+ texture units. - Add support for `boolean` uniforms. - Add support for `BoolVec{2|3|4}` uniform types. ## Version 0.8.5 (2015-08-12) - Added support for cubemaps and cubemap arrays. Not all operations are available yet. - `DrawParameters` no longer implements `Copy`. - Add support for OpenGL ES 3.2 for geometry shaders, tessellation shaders, robustness, debug output, buffer textures, stencil textures, base vertex. - Add support for `GL_OES_geometry_shader`, `GL_OES_tessellation_shader` `GL_OES_draw_elements_base_vertex`, `GL_OES_draw_elements_base_vertex`. - Add support for specifying the primitive bounding box as an optimization hint to the backend. - Added various `is_texture_*_supported` functions in the `texture` module to check whether a texture type is supported. ## Version 0.8.4 (2015-08-10) - Added `#[inline]` attributes on many functions. - Added `slice_custom` and `slice_custom_mut` to buffers, which allow you to get slices over anything inside the buffer. - Added `Query::to_buffer_u32` to write the result of a query to a buffer. - Added `is_supported` functions for all the texture and renderbuffer formats. - Added missing `I16I16I16I16` and `U16U16U16` float formats. Renamed `U3U32U`to `U3U3U2`. - Various fixes and improvements when determining whether a format is supported. - Changed the `framebuffer::To*Attachment` traits with a lifetime parameter, and to take by value instead of by reference. - The `framebuffer::To*Attachment` traits are now implemented on `TextureLayerMipmap` structs. - Fixed `.layer()` function returning `None` when it shouldn't. - GLSL ES 3.2 is now recognized. ## Version 0.8.3 (2015-08-04) - Textures are now inside submodules (for example `Texture2d` is in `texture::texture2d::Texture2d`) and reexported from `texture`. - Added `Context::flush()` and `Context::finish()`. Deprecated `Context::synchronize`. - Removed `Sized` constraint for `Surface` that was preventing one from using `&Surface` or `&mut Surface`. - Added `TextureAnyMipmap::raw_upload_from_pixel_buffer`. - Moved the `pixel_buffer` module to `texture::pixel_buffer` (the old module still exists for backward compatibility). ## Version 0.8.2 (2015-07-29) - Added a `buffer_texture` module in `texture`. - Added `DrawParameters::depth_clamp` and `DrawError::DepthClampNotSupported`. ## Version 0.8.1 (2015-07-27) - Added `DrawParameters::ProvokingVertex` and `DrawError::ProvokingVertexNotSupported`. - Added `DrawError::RasterizerDiscardNotSupported`. - `DrawParametersBuilder` is now deprecated. - `ProgramCreationInput` now has a `outputs_srgb` member. - Fixed a bug with offsets of members in arrays. - Added support for the `GL_EXT_geometry_shader` OpenGL ES extension. ## Version 0.8.0 (2015-07-19) - Removed all Cargo features related to OpenGL compatibility. - Replaced all `new_if_supported` or `empty_if_supported` functions with `new` or `empty` and a proper error type. - All `new` and `empty` constructors now return an error if the operation is not supported. - `VertexBuffer` and `IndexBuffer` constructors now take a `&[T]`. - Updated glutin to version 0.3. - `BufferView`'s constructors now take a `BufferMode`. - Replaced `read` and `read_if_supported` with `read` that returns a `ReadError`. - Added `buffer::is_buffer_read_supported`. - Removed the deprecated `new_empty` function from textures. - Reworked `TextureCreationError` and removed `TextureMaybeSupportedCreationError`. - `new` and `dynamic` are now less specialized, which should fix some performance bottlenecks. - All buffer constructors now come in four variants: `new`, `dynamic`, `persistent`, `immutable`. - Add support for all missing vertex attributes. - Fixed stencil operations sometimes not working. ## Version 0.7.1 (2015-07-14) - Glium now automatically calls `glDraw*BaseVertex` if it is supported. - Added the `CapabilitiesSource` trait implemented automatically on all types that implement `Facade`. - Added `is_supported` to `IndexType`, `Index`, `PrimitiveType`, `Attribute` and `AttributeType`. - Added `ComputeShader::is_supported`, `program::is_geometry_shader_supported` and `program::is_tessellation_shader_supported`. - The `implement_buffer_content!` and `implement_block_layout!` macros can now take a struct with a lifetime parameter by passing `Foo<'a>` instead of `Foo`. ## Version 0.7.0 (2015-07-08) - Buffers now contain a single, possibly unsized, element. `BufferView` is now `BufferView<[T]>`. - Creating an empty `BufferView<[T]>` now requires calling `empty_array` instead of `empty`. - `BufferView::write` now takes a `&T` instead of a `P where P: AsRef<[T]>`. This means that you can no longer pass `Vec`s by value for example. - Removed the mock methods from `UniformBuffer` as they are available through the `Deref` to `BufferView`. - The `UniformBlock` trait is now implemented on `DrawCommandNoIndices` and `DrawCommandIndices`. - Added the `implement_buffer_content!` macro to put on unsized struct so that you can put them inside buffers. - Added a `uniforms::LayoutMismatchError` as an additional field to `DrawError::UniformBlockLayoutMismatch`. - Changed `UniformBlock::matches` to return a `Result<(), UniformBlockLayoutMismatch>`. - Removed the `matches` function from the `AsUniformValue` trait. - Removed `TextureSurface` in favor of `SimpleFrameBuffer`. ## Version 0.6.7 (2015-07-06) - Added `DrawCommandsIndicesBuffer` for multidraw elements indirect. - Added `ResidentTexture`, `TextureHandle` and `Texture::resident_if_supported()` for bindless textures. - Buffers no longer require their content to be `Send` or `'static` (except for types with the `Any` suffix). - Renamed `texture::TextureType` to `Dimensions`. - Added `Context::get_opengl_version()` and deprecated `get_version()`. ## Version 0.6.6 (2015-07-03) - Buffers with persistent mapping now synchronize individual segments of the buffer instead of the buffer as a whole. - Dynamic sized arrays are now properly handled by the introspection system. - Added support for matrix shader attributes. - Fixed the value of `depth_write` being ignored if `depth_test` was `Overwrite`. ## Version 0.6.5 (2015-06-29) - Renamed and changed `UniformBlockMember` to `BlockLayout`. - Added `map_read()` and `map_write()` to buffers. - Various bugfixes related to queries. - Added a `implement_uniform_block!` macro for uniform buffers and SSBOs similar to `implement_vertex!`. - Added `UniformBuffer::empty` and `UniformBuffer::empty_if_supported`. - Fixed sRGB being disabled when clearing before drawing for the first time. ## Version 0.6.4 - Fixed an OpenGL error if GL_ARB_robustness was present with OpenGL < 3.0. - Now using the `GL_APPLE_SYNC` extension if OpenGL ES 3.0 is not available. - Now using the `GL_EXT_buffer_storage` extension on OpenGL ES if it is available. - Slightly improved performances when using a dynamic buffer. - Added `GL_PROGRAM_POINT_SIZE` support to `Program`. ## Version 0.6.3 - Fixed the OpenGL compatibility check for SSBO reflection. - Fixed a potential OpenGL error if uniform buffer objects are not supported. - Fixed a potential OpenGL error if transform feedback buffers are not supported. ## Version 0.6.2 - Added `is_context_lost`, `is_robust` and `is_context_loss_possible` methods to `Context` (callable through the `Display` as well). - Fixed using a framebuffer with a depth or stencil attachment causing the wrong texture to be displayed. ## Version 0.6.1 - Fixed mipmaps generation with sRGB textures. ## Version 0.6.0 - `Frame::finish` now returns a `Result`. `Frame`'s destructor will panic if `finish` has not been called. - `with_compressed_data` and `with_compressed_data_if_supported` now have an additional parameter for mipmaps. - All the texture constructors that used to take a boolean as parameter for mipmaps now takes an enum. - `empty_with_format` and `empty_with_format_if_supported` are now allowed for compressed textures. - `write`, `write_compressed_data`, `write_compressed_data_if_supported` and `read_compressed_data` are now available for mipmap objects. - Removed the `is_closed()` function. - Removed the deprecated `render_buffer` module. - The `Backend::swap_buffers` function must now return a `Result`. ## Version 0.5.6 - The panic at initialization in case of OpenGL error has been replaced by a warning. ## Version 0.5.5 - Added `with_compressed_data`, `read_compressed_data` and `write_compressed_data` to compressed texture types. - Fixed a panic at initialization on OS/X. ## Version 0.5.4 - Added the `LineLoop` primitive type. - Added the `smooth` draw parameters. - Fixed a potential `GL_INVALID_ENUM` error generated at initialization. - Glium will now panic if an OpenGL error is triggered during initialization. - Fixed gamma correction with OpenGL ES. - Fixed `get_internal_format_if_supported()` sometimes panicking. - Fixed a panic with a tessellation evaluation shader that outputs quads. ## Version 0.5.3 - Added support for compute shaders with the `program::ComputeShader` struct. - Can now bind a uniform buffer as a shader storage buffer. - Added `Program::get_shader_storage_blocks()` to obtain the list of shader storage blocks. - The `Attribute` trait is now implemented on types from cgmath. - Now caching the actual format of a texture in case it is retrieved multiple times. ## Version 0.5.2 - Added `vertex::TransformFeedbackSession` and `transform_feedback` to the draw parameters. - Added `RenderBufferAny`. Render buffers now deref to `RenderBufferAny`. - Deprecated `.into_vertex_buffer_any()` in favor of `.into()`. - Added `.get_total_bits()` to `texture::InternalFormat`. - Fixed values in uniform blocks being required to implement the `Default` trait. - Fixed buffer sometimes not always correctly unbound. ## Version 0.5.1 (2015-05-30) - Added `index::DrawCommandsNoIndicesBuffer` for multidraw indirect drawing. - Fixed a potential panic when using a buffer. ## Version 0.5.0 (2015-05-27) - `IndexBuffer` now takes the type of indices as template parameter. - `IndexBuffer` now derefs to `BufferView`. Allows modifying the index buffer after it has been created. - Added `IndexBufferAny`. - Removed the `ToIndicesSource` and `IntoIndexBuffer` traits. The former is replaced with `Into`. - `PixelBuffer` now takes the type of pixels as template parameter. - Renamed `PixelBuffer::read` to `PixelBuffer::read_as_texture_2d`. - `PixelBuffer` now derefs to `BufferView`. - Added `BufferView::read_as_texture_1d` and `BufferView::read_as_texture_1d_if_supported`. - Reworked `TextureDataSink` traits to take a precise format. - Fixed a panic when destroying a buffer with persistent mapping. - Removed deprecated function `VertexBuffer::new_dynamic`. - It is now safe to call `mem::forget` on a `Mapping` object. ## Version 0.4.2 (2015-05-25) - Removed the `buffer::Builder` type as it was proven unsound. - Renamed `SubBuffer` to `BufferView`. - `Display`/`GlutinFacade` now derefs to `Context`. - Mapping a buffer now simply calls `glMapBuffer` again, instead of writing to a temporary buffer. - `glutin` is now an optional dependency (enabled by default). - Creating an index buffer now correctly uses a `GL_ELEMENT_ARRAY_BUFFER`. ## Version 0.4.1 (2015-05-22) - Added a `buffer::Builder` type to build multiple sub-buffers within the same buffer. - Added an `invalidate` method to buffers. - Updated glutin to 0.1.6. ## Version 0.4.0 (2015-05-17) - Removed support for using indices in RAM. - `IndexBuffer`, `VertexBuffer` and `UniformBuffer` now deref to `SubBuffer`/`SubBufferAny`. - Added a `get_internal_format_if_supported` method to textures. - Replaced the `IntoProgramCreationInput` trait with `Into`. - The `VertexFormat` type is now a `Cow<'static, []>` instead of a `Vec`. - Updated cgmath dependency to version 0.2. ## Version 0.3.7 (2015-05-12) - Added `AnySamplesPassedQuery`, `PrimitivesGeneratedQuery` and `TransformFeedbackPrimitivesWrittenQuery`, and corresponding fields in `DrawParameters`. - The `samples_passed_query` draw parameter can now also take a `AnySamplesPassedQuery`. - Added a `condition` parameter to the draw parameters, allowing you to use conditional rendering. - Textures now have a `sampled()` method to make it easier to create a `Sampler`. - Added a `color_mask` member to the draw parameters. - Added `per_instance` and `per_instance_if_supported` to `VertexBufferAny`. ## Version 0.3.6 (2015-05-09) - Added `SamplesPassedQuery` and `TimeElapsedQuery` types. They can be passed to the draw parameters. - Buffers are no longer mapped with `GL_MAP_COHERENT_BIT`. Flushing is handled by glium. - Changed `Surface::clear` to take an additional optional `Rect` parameter that specifies the rectangle to clear. - Fixed the `program!` macro not usable with version numbers >= 256. - Added support for `GL_OES_depth_texture` and `GL_OES_packed_depth_stencil`. - Moved the content of the `render_buffer` module to `framebuffer`. `render_buffer` still exists but is deprecated. ## Version 0.3.5 (2015-05-02) - Glium now reexports glutin. You can access glutin with `glium::glutin`. - Fixed trying to retrieve uniform blocks on OpenGL ES 2. ## Version 0.3.4 (2015-04-28) - Added caching some uniform values in the `Program` struct to avoid calls to `glUniform`. - `VertexBuffer::dynamic` and `write` can now take a `&[T]` as well as a `Vec`. - `assert_no_error` now takes an optional user-defined string. - Fixed triggering an OpenGL error on initialization with non-compatibility contexts. - Added a better texture units assignment system when drawing, in order to avoid some redundant state changes. ## Version 0.3.3 (2015-04-24) - Removed the `gl_persistent_mapping` feature. - Creating a dynamic buffer now creates a persistent mapped buffer automatically if supported. - Creating a non-dynamic buffer now creates an immutable buffer. Modifying such a buffer is still possible but very expensive. - Deprecated the `new_dynamic` function in favor of `dynamic`. - Fixed zero-sized textures triggering OpenGL errors. - Added the possibility to add a debug string in the OpenGL commands queue. ## Version 0.3.2 (2015-04-23) - Added `vertex::EmptyVertexAttributes` and `vertex::EmptyInstanceAttributes` markers in order to draw without a vertex source. - Added more formats in `CompressedFormats` and `CompressedSrgbFormats`. - Fixed the `Mapping` objects not implementing `Sync`. - Fixed rendering to an sRGB texture not possible. - `GliumCreationError` now has a template parameter indicating the backend creation error type. - The `DisplayBuild` trait has a new associated type indicating the error type. - Fixed the debug output callback not being disabled when compiling with --release. ## Version 0.3.1 (2015-04-18) - Fixed lifetime-related issues when using the `uniform!` macro. ## Version 0.3.0 (2015-04-16) - Changed the `slice()` functions to take a `Range` instead of two parameters. - Added `SrgbTexture` and `CompressedSrgbTexture` types. - Added `SrgbFormat` and `CompressedSrgbFormat` enums. - `GL_FRAMEBUFFER_SRGB` is now enabled by default. ## Version 0.2.3 (2015-04-14) - Added a `program!` macro which builds a program. Glium chooses the right shaders depending on what the backend supports. - Added a `VertexBuffer::empty` method that creates a vertex buffer with uninitialized data. - Fixed drawing with offsets in vertex buffers different than 0 not permitted. - Changed transform feedback reflection API to be compatible with what OpenGL 4.4 or ARB_enhanced_layouts allow. - `VertexBuffer::new` can now take a slice as parameter. - Revert the fix for sRGB. `GL_FRAMEBUFFER_SRGB` is no longer enabled. ## Version 0.2.2 (2015-04-10) - Added support for backends that don't have vertex array objects (like OpenGL ES 2/WebGL). - Glium now has basic support for OpenGL ES 2/WebGL. - Added stencil operations in `DrawParameters`. - Fixed `GL_FRAMEBUFFER_SRGB` not being enabled, leading to different brightness depending on the target. - Fixed trailing commas not working in `implement_vertex!` and `uniform!`. ## Version 0.2.1 (2015-04-03) - Creating a texture with a specific format now properly checks for available extensions. ## Version 0.2.0 (2015-03-30) - Removed `PerInstanceAttributesBuffer` and `PerInstanceAttributesBufferAny`. - Added `per_instance` and `per_instance_if_supported` to `VertexBuffer`. - Removed the deprecated `index_buffer` module. Use the `index` module instead. - Fixed viewport dimensions on retina screens. - The `Backend` trait is now marked unsafe. ## Version 0.1.3 (2015-03-24) & 0.1.4 (2015-03-26) - Added the `Backend` and `Facade` traits. `Display` implements the `Facade` trait. - Changed all buffer/texture/etc. creation functions to take any type that implements `Facade` instead of a `Display`. - Added `GlutinWindowBackend` and `GlutinHeadlessBackend` that implement the `Backend` trait. - Changed the private `Context` struct to be public. This allows users to implement the `Facade` trait themselves. - Added an associated type to the `DisplayBuild` trait. - Fixed scissor boxing not being disabled before a blit. ## Version 0.1.2 (2015-03-20) - Fixed a memory leak with vertex array objects. - Fixed an issue where you couldn't reuse the same uniform values created with `uniform!` multiple times. ## Version 0.1.1 (2015-03-13) - Added `ToColorAttachment` trait implementation for `Texture2dMultisample`. - Added `Texture2dMultisample::as_surface` method. - Updated the crate for the new I/O. - Changed `VertexFormat` to take a `Cow<'static, str>` instead of a `String`. - Fixed a stack overflow in release mode. - Removed the `fence` argument from vertices, indices and uniforms sources. Fences are now directly gathered from buffers when drawing.