# baryon [![Build Status](https://github.com/kvark/baryon/workflows/check/badge.svg)](https://github.com/kvark/baryon/actions) [![Docs](https://docs.rs/baryon/badge.svg)](https://docs.rs/baryon) [![Crates.io](https://img.shields.io/crates/v/baryon.svg?maxAge=2592000)](https://crates.io/crates/baryon) Baryon is a compact 3D engine focused on fast prototyping in code. No big dependencies, no fancy run-times, GUI editors, or other magic. Dependency highlights: - [wgpu](https://github.com/gfx-rs/wgpu) for GPU access - [winit](https://github.com/rust-windowing/winit) for windowing - [hecs](https://github.com/Ralith/hecs) for material ECS For more features, consider [Bevy](https://github.com/bevyengine/bevy). For better performance, consider [Rend3](https://github.com/BVE-Reborn/rend3/). ![cube-ception](etc/cubeception.png)