# πŸ—ΊοΈ `basic-pathfinding` Pathfinding is a simple package for performing 2D [A-star](https://en.wikipedia.org/wiki/A*_search_algorithm) pathfinding in square- and hex-based tile grids. ## 🚴 Rust Usage ```rust let grid = Grid { tiles: vec![ vec![1, 1, 0, 1, 1], vec![1, 1, 0, 1, 1], vec![1, 1, 0, 1, 1], vec![1, 1, 1, 1, 1], vec![1, 1, 1, 1, 1] ], walkable_tiles: vec![1], grid_type: GridType::Cardinal, ..Default::default() ); let start = Coord::new(1, 2); let end = Coord::new(3, 2); let path = find_path(&grid, start, end, None); path == Some(vec![ Coord { x: 1, y: 2 }, Coord { x: 1, y: 3 }, Coord { x: 2, y: 3 }, Coord { x: 3, y: 3 }, Coord { x: 3, y: 2 }, ]); ``` ### πŸ› οΈ Building ``` cargo build ``` ### πŸ”¬ Testing ``` cargo test ```