use battlebit_api::{BBApi, Clan, Player}; fn print_player(leaderboard: &[Player], t: &'static str, u: &'static str) { let p = leaderboard .first() .expect("Leaderboard is empty"); println!( "{t}: {} ({} {u})", p.name(), p.value() ) } fn print_clan(leaderboard: &[Clan]) { let c = leaderboard .first() .expect("Leaderboard is empty"); println!( "Top clan: {} [{}] ({} XP)", c.name(), c.tag(), c.xp() ) } fn main() { let api = BBApi::new(); let lb = api.leaderboard() .expect("Retrieving leaderboard"); print_clan(lb.top_clans()); print_player(lb.most_kills(), "Most kills", "Kills"); print_player(lb.most_roadkills(), "Most roadkills", "Roadkills"); print_player(lb.longest_kills(), "Longest kill", "Meters"); print_player(lb.most_xp(), "Most XP", "XP"); print_player(lb.most_heals(), "Most heal", "HP"); print_player(lb.most_revives(), "Most revives", "Revives"); print_player(lb.most_objectives_complete(), "Most objectives", "Objectives"); print_player(lb.most_vehicles_destroyed(), "Vehicles destroyed", "Vehicles"); print_player(lb.most_vehicle_repairs(), "Vehicle repairs", "Repairs"); }