use bbecs_tutorial::World; #[test] fn create_and_get_resource_immutably() { let world = initialize_world(); let fps = world.get_resource::().unwrap(); assert_eq!(fps.0, 60) } #[test] fn get_resources_mutably() { let mut world = initialize_world(); { let fps: &mut FpsResource = world.get_resource_mut::().unwrap(); fps.0 += 1; } let fps = world.get_resource::().unwrap(); assert_eq!(fps.0, 61); } #[test] fn delete_resource() { let mut world = initialize_world(); world.delete_resource::(); let deleted_resource = world.get_resource::(); assert!(deleted_resource.is_none()); } fn initialize_world() -> World { let mut world = World::new(); world.add_resource(FpsResource(60)); world } #[derive(Debug)] struct FpsResource(pub u32); impl std::ops::Deref for FpsResource { type Target = u32; fn deref(&self) -> &Self::Target { &self.0 } }