use bevy::prelude::*; #[derive(Event)] struct OnRun; #[derive(Event)] struct OnChildResult { pub result: OnRunResult, pub child: Entity, } #[derive(Event, PartialEq)] enum OnRunResult { Success, Failure, } fn sequence_start( trigger: Trigger, mut commands: Commands, query: Query<&Children>, ) { if let Ok(children) = query.get(trigger.entity()) { if let Some(first_child) = children.iter().next() { commands.trigger_targets(OnRun, *first_child); } } } fn sequence_next( trigger: Trigger, mut commands: Commands, query: Query<&Children>, ) { if trigger.event().result == OnRunResult::Failure { commands.trigger_targets(OnRunResult::Failure, trigger.entity()); return; } if let Ok(children) = query.get(trigger.entity()) { let index = children .iter() .position(|&x| x == trigger.event().child) .expect("Only children may trigger OnChildResult"); if index == children.len() - 1 { println!("Sequence complete!"); commands.trigger_targets(OnRunResult::Success, trigger.entity()); } else { commands.trigger_targets(OnRun, children[index + 1]); } } } fn log_on_run(trigger: Trigger, names: Query<&Name>) { let name = names .get(trigger.entity()) .map(|n| n.as_str()) .unwrap_or(""); println!("Running: {name}"); } fn succeed_on_run( trigger: Trigger, mut commands: Commands, parents: Query<&Parent>, ) { commands.trigger_targets(OnRunResult::Success, trigger.entity()); if let Some(parent) = parents.get(trigger.entity()).ok() { commands.trigger_targets( OnChildResult { result: OnRunResult::Success, child: trigger.entity(), }, parent.get(), ); } } fn main() { let mut world = World::new(); world.observe(log_on_run); let entity = world .spawn(Name::new("Root")) .with_children(|parent| { parent.spawn(Name::new("Hello")).observe_entity(succeed_on_run); parent.spawn(Name::new("World")).observe_entity(succeed_on_run); }) .observe_entity(sequence_start) .observe_entity(sequence_next) .id(); init_observers(&mut world); world.trigger_targets(OnRun, entity); world.flush(); } /// its a bug, without this other observers dont run? fn init_observers(world: &mut World) { world.observe(|_: Trigger| { // println!("here"); }); }