//! The example demonstrates what type data is, how to create it, and how to use it. use bevy::{ prelude::*, reflect::{FromType, TypeRegistry}, }; // It's recommended to read this example from top to bottom. // Comments are provided to explain the code and its purpose as you go along. fn main() { trait Damageable { type Health; fn damage(&mut self, damage: Self::Health); } #[derive(Reflect, PartialEq, Debug)] struct Zombie { health: u32, } impl Damageable for Zombie { type Health = u32; fn damage(&mut self, damage: Self::Health) { self.health -= damage; } } // Let's say we have a reflected value. // Here we know it's a `Zombie`, but for demonstration purposes let's pretend we don't. // Pretend it's just some `Box` value. let mut value: Box = Box::new(Zombie { health: 100 }); // We think `value` might contain a type that implements `Damageable` // and now we want to call `Damageable::damage` on it. // How can we do this without knowing in advance the concrete type is `Zombie`? // This is where type data comes in. // Type data is a way of associating type-specific data with a type for use in dynamic contexts. // This type data can then be used at runtime to perform type-specific operations. // Let's create a type data struct for `Damageable` that we can associate with `Zombie`! // Firstly, type data must be cloneable. #[derive(Clone)] // Next, they are usually named with the `Reflect` prefix (we'll see why in a bit). struct ReflectDamageable { // Type data can contain whatever you want, but it's common to include function pointers // to the type-specific operations you want to perform (such as trait methods). // Just remember that we're working with `Reflect` data, // so we can't use `Self`, generics, or associated types. // In those cases, we'll have to use `dyn Reflect` trait objects. damage: fn(&mut dyn Reflect, damage: Box), } // Now, we can create a blanket implementation of the `FromType` trait to construct our type data // for any type that implements `Reflect` and `Damageable`. impl> FromType for ReflectDamageable { fn from_type() -> Self { Self { damage: |reflect, damage| { // This requires that `reflect` is `T` and not a dynamic representation like `DynamicStruct`. // We could have the function pointer return a `Result`, but we'll just `unwrap` for simplicity. let damageable = reflect.downcast_mut::().unwrap(); let damage = damage.take::().unwrap(); damageable.damage(damage); }, } } } // It's also common to provide convenience methods for calling the type-specific operations. impl ReflectDamageable { pub fn damage(&self, reflect: &mut dyn Reflect, damage: Box) { (self.damage)(reflect, damage); } } // With all this done, we're ready to make use of `ReflectDamageable`! // It starts with registering our type along with its type data: let mut registry = TypeRegistry::default(); registry.register::(); registry.register_type_data::(); // Then at any point we can retrieve the type data from the registry: let type_id = value.reflect_type_info().type_id(); let reflect_damageable = registry .get_type_data::(type_id) .unwrap(); // And call our method: reflect_damageable.damage(value.as_reflect_mut(), Box::new(25u32)); assert_eq!(value.take::().unwrap(), Zombie { health: 75 }); // This is a simple example, but type data can be used for much more complex operations. // Bevy also provides some useful shorthand for working with type data. // For example, we can have the type data be automatically registered when we register the type // by using the `#[reflect(MyTrait)]` attribute when defining our type. #[derive(Reflect)] // Notice that we don't need to type out `ReflectDamageable`. // This is why we named it with the `Reflect` prefix: // the derive macro will automatically look for a type named `ReflectDamageable` in the current scope. #[reflect(Damageable)] struct Skeleton { health: u32, } impl Damageable for Skeleton { type Health = u32; fn damage(&mut self, damage: Self::Health) { self.health -= damage; } } // This will now register `Skeleton` along with its `ReflectDamageable` type data. registry.register::(); // And for object-safe traits (see https://doc.rust-lang.org/reference/items/traits.html#object-safety), // Bevy provides a convenience macro for generating type data that converts `dyn Reflect` into `dyn MyTrait`. #[reflect_trait] trait Health { fn health(&self) -> u32; } impl Health for Skeleton { fn health(&self) -> u32 { self.health } } // Using the `#[reflect_trait]` macro we're able to automatically generate a `ReflectHealth` type data struct, // which can then be registered like any other type data: registry.register_type_data::(); // Now we can use `ReflectHealth` to convert `dyn Reflect` into `dyn Health`: let value: Box = Box::new(Skeleton { health: 50 }); let type_id = value.reflect_type_info().type_id(); let reflect_health = registry.get_type_data::(type_id).unwrap(); // Type data generated by `#[reflect_trait]` comes with a `get`, `get_mut`, and `get_boxed` method, // which convert `&dyn Reflect` into `&dyn MyTrait`, `&mut dyn Reflect` into `&mut dyn MyTrait`, // and `Box` into `Box`, respectively. let value: &dyn Health = reflect_health.get(value.as_reflect()).unwrap(); assert_eq!(value.health(), 50); // Lastly, here's a list of some useful type data provided by Bevy that you might want to register for your types: // - `ReflectDefault` for types that implement `Default` // - `ReflectFromWorld` for types that implement `FromWorld` // - `ReflectComponent` for types that implement `Component` // - `ReflectResource` for types that implement `Resource` // - `ReflectSerialize` for types that implement `Serialize` // - `ReflectDeserialize` for types that implement `Deserialize` // // And here are some that are automatically registered by the `Reflect` derive macro: // - `ReflectFromPtr` // - `ReflectFromReflect` (if not `#[reflect(from_reflect = false)]`) }