//! Tests how different transforms behave when clipped with `Overflow::Hidden` use bevy::{input::common_conditions::input_just_pressed, prelude::*, ui::widget::TextUiWriter}; use std::f32::consts::{FRAC_PI_2, PI, TAU}; const CONTAINER_SIZE: f32 = 150.0; const HALF_CONTAINER_SIZE: f32 = CONTAINER_SIZE / 2.0; const LOOP_LENGTH: f32 = 4.0; fn main() { App::new() .add_plugins(DefaultPlugins) .init_resource::() .add_systems(Startup, setup) .add_systems( Update, ( toggle_overflow.run_if(input_just_pressed(KeyCode::KeyO)), next_container_size.run_if(input_just_pressed(KeyCode::KeyS)), update_transform::, update_transform::, update_transform::, update_animation, ), ) .run(); } #[derive(Component)] struct Instructions; #[derive(Resource, Default)] struct AnimationState { playing: bool, paused_at: f32, paused_total: f32, t: f32, } #[derive(Component)] struct Container(u8); trait UpdateTransform { fn update(&self, t: f32, transform: &mut Transform); } #[derive(Component)] struct Move; impl UpdateTransform for Move { fn update(&self, t: f32, transform: &mut Transform) { transform.translation.x = ops::sin(t * TAU - FRAC_PI_2) * HALF_CONTAINER_SIZE; transform.translation.y = -ops::cos(t * TAU - FRAC_PI_2) * HALF_CONTAINER_SIZE; } } #[derive(Component)] struct Scale; impl UpdateTransform for Scale { fn update(&self, t: f32, transform: &mut Transform) { transform.scale.x = 1.0 + 0.5 * ops::cos(t * TAU).max(0.0); transform.scale.y = 1.0 + 0.5 * ops::cos(t * TAU + PI).max(0.0); } } #[derive(Component)] struct Rotate; impl UpdateTransform for Rotate { fn update(&self, t: f32, transform: &mut Transform) { transform.rotation = Quat::from_axis_angle(Vec3::Z, (ops::cos(t * TAU) * 45.0).to_radians()); } } fn setup(mut commands: Commands, asset_server: Res) { // Camera commands.spawn(Camera2d); // Instructions let text_font = TextFont::default(); commands .spawn(( Text::new( "Next Overflow Setting (O)\nNext Container Size (S)\nToggle Animation (space)\n\n", ), text_font.clone(), Node { position_type: PositionType::Absolute, top: Val::Px(12.0), left: Val::Px(12.0), ..default() }, Instructions, )) .with_child(( TextSpan::new(format!("{:?}", Overflow::clip())), text_font.clone(), )); // Overflow Debug commands .spawn(Node { width: Val::Percent(100.), height: Val::Percent(100.), justify_content: JustifyContent::Center, align_items: AlignItems::Center, ..default() }) .with_children(|parent| { parent .spawn(Node { display: Display::Grid, grid_template_columns: RepeatedGridTrack::px(3, CONTAINER_SIZE), grid_template_rows: RepeatedGridTrack::px(2, CONTAINER_SIZE), row_gap: Val::Px(80.), column_gap: Val::Px(80.), ..default() }) .with_children(|parent| { spawn_image(parent, &asset_server, Move); spawn_image(parent, &asset_server, Scale); spawn_image(parent, &asset_server, Rotate); spawn_text(parent, &asset_server, Move); spawn_text(parent, &asset_server, Scale); spawn_text(parent, &asset_server, Rotate); }); }); } fn spawn_image( parent: &mut ChildBuilder, asset_server: &Res, update_transform: impl UpdateTransform + Component, ) { spawn_container(parent, update_transform, |parent| { parent.spawn(( UiImage::new(asset_server.load("branding/bevy_logo_dark_big.png")), Node { height: Val::Px(100.), position_type: PositionType::Absolute, top: Val::Px(-50.), left: Val::Px(-200.), ..default() }, )); }); } fn spawn_text( parent: &mut ChildBuilder, asset_server: &Res, update_transform: impl UpdateTransform + Component, ) { spawn_container(parent, update_transform, |parent| { parent.spawn(( Text::new("Bevy"), TextFont { font: asset_server.load("fonts/FiraSans-Bold.ttf"), font_size: 100.0, ..default() }, )); }); } fn spawn_container( parent: &mut ChildBuilder, update_transform: impl UpdateTransform + Component, spawn_children: impl FnOnce(&mut ChildBuilder), ) { let mut transform = Transform::default(); update_transform.update(0.0, &mut transform); parent .spawn(( Node { width: Val::Percent(100.), height: Val::Percent(100.), align_items: AlignItems::Center, justify_content: JustifyContent::Center, overflow: Overflow::clip(), ..default() }, BackgroundColor(Color::srgb(0.25, 0.25, 0.25)), Container(0), )) .with_children(|parent| { parent .spawn(( Node { align_items: AlignItems::Center, justify_content: JustifyContent::Center, top: Val::Px(transform.translation.x), left: Val::Px(transform.translation.y), ..default() }, transform, update_transform, )) .with_children(spawn_children); }); } fn update_animation( mut animation: ResMut, time: Res