//! Shows how to set the solid color that is used to paint the window before the frame gets drawn. //! //! Acts as background color, since pixels that are not drawn in a frame remain unchanged. use bevy::{color::palettes::css::PURPLE, prelude::*}; fn main() { App::new() .insert_resource(ClearColor(Color::srgb(0.5, 0.5, 0.9))) .add_plugins(DefaultPlugins) .add_systems(Startup, setup) .add_systems(Update, change_clear_color) .run(); } fn setup(mut commands: Commands) { commands.spawn(Camera2d); } fn change_clear_color(input: Res>, mut clear_color: ResMut) { if input.just_pressed(KeyCode::Space) { clear_color.0 = PURPLE.into(); } }