# 🔄 Bevy Async ECS [![License: MIT](https://img.shields.io/badge/License-MIT-blue.svg)](https://opensource.org/licenses/MIT) [![Doc](https://docs.rs/bevy-async-ecs/badge.svg)](https://docs.rs/bevy-async-ecs) [![Crate](https://img.shields.io/crates/v/bevy-async-ecs.svg)](https://crates.io/crates/bevy-async-ecs) [![Bevy tracking](https://img.shields.io/badge/Bevy%20tracking-released%20version-lightblue)](https://github.com/bevyengine/bevy/blob/main/docs/plugins_guidelines.md#main-branch-tracking) ## What is Bevy Async ECS? Bevy Async ECS is an asynchronous interface to the standard Bevy `World`. It aims to be simple and intuitive to use for those familiar with Bevy's ECS. ## `AsyncWorld` `AsyncWorld` is the entrypoint for all further asynchronous manipulation of the world. It can only be created using the `FromWorld` trait implementation. It should be driven by an executor running parallel with the main Bevy app (this can either be one of the `TaskPool`s or a blocking executor running on another thread). Internally, the `AsyncWorld` simply wraps an MPSC channel sender. As such, it can be cheaply cloned and further sent to separate threads or tasks. This means that all operations on the `AsyncWorld` are processed in FIFO order. However, there are no ordering guarantees between `AsyncWorld`s or any derivatives sharing the same internal channel sender, or any `AsyncWorld`s constructed separately. It is important to note that Bevy is still running and mutating the world while the async tasks run! Assume that the world could have been mutated between any asynchronous call. However, there are several ways to ensure that multiple commands are applied together, without mutation of the world in between: * Construct a vanilla Bevy `CommandQueue`, and send it to the Bevy `World` with `CommandQueueSender::send_queue()` * Use the queue builder provided by the `AsyncWorld` via `AsyncWorld::start_queue()` ## Basic example ```rust use bevy::prelude::*; use bevy::tasks::AsyncComputeTaskPool; use bevy_async_ecs::*; // vanilla Bevy system fn print_names(query: Query<(Entity, &Name)>) { for (id, name) in query.iter() { info!("entity {:?} has name '{}'", id, name); } } fn main() { App::new() .add_plugins((DefaultPlugins, AsyncEcsPlugin)) .add_systems(Startup, |world: &mut World| { let async_world = AsyncWorld::from_world(world); let fut = async move { let print_names = async_world.register_system(print_names).await; let entity = async_world.spawn_named("Frank").await; print_names.run().await; entity.despawn().await; }; AsyncComputeTaskPool::get().spawn(fut).detach(); }) .run(); } ``` ## Wasm Support `bevy-async-ecs` fully supports running in a web environment. Run the examples in your browser: ```shell # One-time setup rustup target install wasm32-unknown-unknown cargo install wasm-server-runner # Run examples CARGO_TARGET_WASM32_UNKNOWN_UNKNOWN_RUNNER=wasm-server-runner cargo run --target wasm32-unknown-unknown --example end_to_end ``` ## Multithreaded `bevy-async-ecs` does not explicitly require the `multi-threaded` feature (though all the tests and non-browser examples do). However, due to its asynchronous nature, this library inherently requires a multithreaded environment. In a web environment, the browser provides this for us. On native platforms, the `multi-threaded` feature will likely have to be enabled to prevent the app from deadlocking. ## Most recently compatible versions | bevy | bevy-async-ecs | |------|----------------| | 0.14 | 0.6.1 | | 0.13 | 0.5.1 | | 0.12 | 0.4.1 | | 0.11 | N/A |